[2015-04-27 20:05:18] [VERION] loading version from install dir: .\ [2015-04-27 20:05:18] [VERSION] VERSION: 0.19201 [2015-04-27 20:05:18] [VERSION] BUILD: 20150427_023329 [2015-04-27 20:05:18] #################### StarMade ####################### [2015-04-27 20:05:18] # version 0.19201 - build 20150427_023329 # [2015-04-27 20:05:18] ##################################################### [2015-04-27 20:05:18] [SERIAL] "not retrieved" [2015-04-27 20:05:18] [STARTER] template dir exists. overwriting template with current data [2015-04-27 20:05:18] [IO][COPY] FILE FROM D:\Starmade\DevVersion V12\192x\.\data\config\FactionConfig.xml to D:\Starmade\DevVersion V12\192x\.\customFactionConfig\FactionConfigTemplate.xml [2015-04-27 20:05:18] [IO][COPY] FILE FROM D:\Starmade\DevVersion V12\192x\.\data\config\customFactionConfigHOWTO.txt to D:\Starmade\DevVersion V12\192x\.\customFactionConfig\customFactionConfigHOWTO.txt [2015-04-27 20:05:18] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it) [2015-04-27 20:05:18] [SERVER] using world: world0; .\server-database\world0\ [2015-04-27 20:05:18] [INIT] Segment Database Path: D:\Starmade\DevVersion V12\192x\.\server-database\world0\DATA; creating dir sucessfull? false [2015-04-27 20:05:18] [LIBLOADER] OS ARCHITECTURE amd64 [2015-04-27 20:05:18] [LIBLOADER] LOADED WINDOWS 64bit NATIVE LIBRARIES [2015-04-27 20:05:18] [LIBLOADER] LOADED NATIVE LIBRARIES [2015-04-27 20:05:18] [MAIN] LOADED ENGINE SETTINGS [2015-04-27 20:05:18] [INITIALIZE] REMOTE CLASSES REGISTERED [2015-04-27 20:05:18] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2015-04-27 20:05:18] ERROR: no content in Resource: D:\Starmade\DevVersion V12\192x\file:\D:\Starmade\DevVersion%20V12\192x\StarMade.jar!\org\schema\game\network\commands [2015-04-27 20:05:18] ################# Loading from JAR ##################### [2015-04-27 20:05:18] ######################################################## [2015-04-27 20:05:18] [INITIALIZE] REMOTE COMMANDS REGISTERED [2015-04-27 20:05:18] [INITIALIZE] SECURITY MANAGER SET [2015-04-27 20:05:18] [INITIALIZE] COMMAND ID's ASSIGNED [2015-04-27 20:05:19] [INITIALIZE] BLOCK CONFIGURATION READ [2015-04-27 20:05:19] [MAIN] INITIALIZATION COMPLETED [2015-04-27 20:05:19] [MAIN] CHECKING IF MIGRATION NECESSARY [2015-04-27 20:05:19] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: D:\Starmade\DevVersion V12\192x\.\blueprints\catalog.txt [2015-04-27 20:05:19] [SERVER] ###### READING ALL BLUEPRINTS! [2015-04-27 20:05:19] [SERVER] ###### READING ALL 59 BLUEPRINTS FINISHED! TOOK 79ms [2015-04-27 20:05:19] [MAIN] MIGRATION PROCESS DONE [2015-04-27 20:05:19] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242] [2015-04-27 20:05:19] [LookAndFeel] NATIVE LF com.sun.java.swing.plaf.windows.WindowsLookAndFeel [2015-04-27 20:05:19] [CLIENT][GUI] Starting Client Login&Settings Dialog [2015-04-27 20:05:19] Difficulty read: easy [2015-04-27 20:05:19] WRITTEN SERVER DIFFICULTY LEVEL 10 [2015-04-27 20:05:33] [CLIENT][TEXTURE] CURRENT TEX PACK: Default [2015-04-27 20:05:33] [SERVER] initializing [2015-04-27 20:05:33] [CLIENT] initializing 0.19201 (20150427_023329) [2015-04-27 20:05:33] [INIT] Seed File: D:\Starmade\DevVersion V12\192x\.\server-database\world0\.seed [2015-04-27 20:05:33] [SQL] Fetching connection (may take some if game crashed on the run before) [2015-04-27 20:05:33] [SQL] connection successfull [2015-04-27 20:05:33] [DATABASE] ENTITIES UID SIZE: 128 [2015-04-27 20:05:33] [DATABASE] FTL UID SIZE: 128 [2015-04-27 20:05:33] [DATABASE] SYSTEMS UID SIZE: 128 [2015-04-27 20:05:33] [SERVER] Request Thread pool size is: 25 [2015-04-27 20:05:34] [SERVER] port 4242 is open [2015-04-27 20:05:34] [SERVER] USING TCP... [2015-04-27 20:05:34] [PARSER] not parsed: movingFallingStandard [2015-04-27 20:05:34] [PARSER] not parsed: movingFallingLedge [2015-04-27 20:05:34] [PARSER] not parsed: movingLandingShortFall [2015-04-27 20:05:34] [PARSER] not parsed: movingLandingMiddleFall [2015-04-27 20:05:34] [PARSER] not parsed: movingLandingLongFall [2015-04-27 20:05:34] [PARSER] not parsed: upperBodyGun [2015-04-27 20:05:34] [PARSER] not parsed: upperBodyFabricator [2015-04-27 20:05:34] [PARSER] not parsed: attacking [2015-04-27 20:05:34] [PARSER] not parsed: death [2015-04-27 20:05:34] [PARSER] not parsed: sitting [2015-04-27 20:05:34] [PARSER] not parsed: hit [2015-04-27 20:05:34] [PARSER] not parsed: salutes [2015-04-27 20:05:34] [PARSER] not parsed: talk [2015-04-27 20:05:34] [PARSER] not parsed: helmet [2015-04-27 20:05:34] [SERVER][CATALOG] READ RAW BLUEPRINTS: 59 [2015-04-27 20:05:34] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2015-04-27 20:05:35] [SERVER][TAG] set infinite supply on shop obfuscated.KN@5ef96ec3 [2015-04-27 20:05:35] [SERVER][LOADENTITY] WARNING: SHOP IN Sector[2](2, 2, 2) FROM TAG: ENTITY_SHOP_1430156176307.ent took long: 24ms [2015-04-27 20:05:35] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[2](2, 2, 2) loading entity: ENTITY_SHOP_1430156176307 took long: 100ms [2015-04-27 20:05:35] [SERVER] SpaceStation[ENTITY_SPACESTATION_teststation_1430156683174(4)] loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-04-27 20:05:35] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[2](2, 2, 2) loading entity: ENTITY_SPACESTATION_teststation_1430156683174 took long: 97ms [2015-04-27 20:05:35] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 40ms, loadDB 1ms, add 232ms, entity 198ms [2015-04-27 20:05:35] [ServerListener] Server initialization OK... now waiting for connections [2015-04-27 20:05:35] [SERVERCONTROLLER][INIT] SERVER STARTED UPDATING [2015-04-27 20:05:35] [LOCAL GAME] CHANGED PORT TO 4242 [2015-04-27 20:05:35] [CLIENT] Added observer for GameClientController [2015-04-27 20:05:35] [CLIENT] set own model path to D:\Starmade\StarMade Stuff\Skins\Shepard2.0.smskin [2015-04-27 20:05:35] WARNING: Found unknown Windows version: Windows 7 [2015-04-27 20:05:35] Attempting to use default windows plug-in. [2015-04-27 20:05:35] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin [2015-04-27 20:05:35] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 44 on Server(0) [2015-04-27 20:05:35] SPAWNING WITH Shop(3): AICharacter[(ENTITY_CREATURE_1430156190887_0)(0)] [2015-04-27 20:05:35] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] FROM null to Shop(3) on Server(0) [2015-04-27 20:05:35] [CREATURE] AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] align on Shop(3) [2015-04-27 20:05:35] [SERVER][AI][ACTIVATE] Enter gravity of 3 [2015-04-27 20:05:35] [NT] Big FullUpdate: 19404 bytes: SenableGameState(1) [2015-04-27 20:05:35] [NT] Big FullUpdate: 32759 bytes: Shop(3) [2015-04-27 20:05:35] [NT] Big FullUpdate: 17235 bytes: SpaceStation[ENTITY_SPACESTATION_teststation_1430156683174(4)] [2015-04-27 20:05:35] Server(0) AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(3) [2015-04-27 20:05:35] [GRAVITY] AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] Server(0) SOURCE CHANGE null -> Shop(3) [2015-04-27 20:05:35] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] gravity change sent [2015-04-27 20:05:35] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 5 [2015-04-27 20:05:35] [JOYSTICK] reading config ./joystick.cfg [2015-04-27 20:05:35] [JOYSTICK] writing config ./joystick.cfg [2015-04-27 20:05:35] [CLIENT] Client State and Controller successfully created [2015-04-27 20:05:35] [CLIENT] trying to connect to localhost:4242 [2015-04-27 20:05:35] [CLIENT] establishing new socket connection to localhost:4242 [2015-04-27 20:05:35] [CLIENT] Trying TCP... [2015-04-27 20:05:35] [CLIENT] SOCKET CONNECTED TO SERVER [2015-04-27 20:05:35] [CLIENT] logging in now... SmilingSpacer; ; [2015-04-27 20:05:35] [SERVERSOCKET] Connection made. starting new processor 52294, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2015-04-27 20:05:35] [COMMAND] WARNING: WRITING OUT NT COMMAND Login[return] ON Client(-4242) TOOK: 14 [2015-04-27 20:05:35] [GRAVITY] AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] changed gravity on Server(0) Shop(3) -> (0.0, 0.0, 0.0) [2015-04-27 20:05:35] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] Server(0) starting gravity change: (3.0, -6.6393843, 1.0088878) [2015-04-27 20:05:35] [SERVER] connection registered (TRunning: 1/0/0) 0 [2015-04-27 20:05:35] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] INITIALIZING GRAVITY FOR Shop(3) [2015-04-27 20:05:35] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-04-27 20:05:35] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] Server(0) starting gravity change DONE: source: Shop(3) origin: (3.0, -6.6393843, 1.0088878) [2015-04-27 20:05:35] [SERVER][UPDATE] WARNING: object local update of AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] took 105 [2015-04-27 20:05:35] [SERVER][UPDATE] WARNING: object local update of 5 objects took 105 [2015-04-27 20:05:35] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2015-04-27 20:05:35] [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input [2015-04-27 20:05:35] Server(0) AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] HANDLE SCHEDULED GRAVITY (0.0, -9.89, 0.0), Shop(3) [2015-04-27 20:05:35] [GRAVITY] AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] Server(0) Acceleration changed to (0.0, -9.89, 0.0) [2015-04-27 20:05:35] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] gravity change sent [2015-04-27 20:05:35] [GRAVITY] AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] changed gravity on Server(0) Shop(3) -> (0.0, -9.89, 0.0) [2015-04-27 20:05:35] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] Server(0) starting gravity change: (3.0, -6.6393843, 1.0088878) [2015-04-27 20:05:35] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] INITIALIZING GRAVITY FOR Shop(3) [2015-04-27 20:05:35] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] gravity to: TOP [2015-04-27 20:05:35] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] Server(0) starting gravity change DONE: source: Shop(3) origin: (3.0, -6.6393843, 1.0088878) [2015-04-27 20:05:35] [SERVER][LOGIN] new client connected. given id: 1: description: SmilingSpacer [2015-04-27 20:05:35] [SERVER][LOGIN] return code 0 [2015-04-27 20:05:35] [INIT] Retrieved auth style: 1 [2015-04-27 20:05:35] [AUTH] authenticating SmilingSpacer; useAuth: false; requireAuth: false [2015-04-27 20:05:35] [SESSION_CALLBACK] no player verification is necessary! [2015-04-27 20:05:35] [LOGIN] checking user agent: 0: SmilingSpacer [2015-04-27 20:05:35] [LOGIN] successful auth: now protecting username SmilingSpacer with null [2015-04-27 20:05:35] [SERVER] loaded faction for PlS[SmilingSpacer ; id(6)(1)f(0)] -> 0 [2015-04-27 20:05:35] [SERVER] player LOADED FROM DISK SmilingSpacer, credits: 20000000 [2015-04-27 20:05:35] [SERVER] adding player to synch queue (ID: 6) (SECTOR: (2, 2, 2) [2]) [2015-04-27 20:05:35] [SERVER][LOGIN] login received. returning login info for RegisteredClient: SmilingSpacer (1) connected: true: returnCode: 0 [2015-04-27 20:05:35] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): SmilingSpacer has joined the game] to RegisteredClient: SmilingSpacer (1) connected: true [2015-04-27 20:05:35] [Client] [LOGIN]: Client sucessfully registered with id: 1 [2015-04-27 20:05:35] [CLIENT] logged in as: Client(1) [2015-04-27 20:05:35] [CLIENT] executing login hooks... [2015-04-27 20:05:35] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 28 [2015-04-27 20:05:35] Revived PlayerState PlS[SmilingSpacer ; id(6)(1)f(0)] [2015-04-27 20:05:35] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2015-04-27 20:05:35] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2015-04-27 20:05:35] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2015-04-27 20:05:35] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2015-04-27 20:05:35] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2015-04-27 20:05:35] SET INITIAL SECTOR ID TO 2 [2015-04-27 20:05:35] [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 2) [2015-04-27 20:05:35] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2015-04-27 20:05:35] [CLIENT] Server is using default block behavior: CSUM: remote: b1d6facaafd1755ea49b0219fb52b31288edbc59 ::: local: b1d6facaafd1755ea49b0219fb52b31288edbc59 [2015-04-27 20:05:35] [CLIENT] Server is using default block properties [2015-04-27 20:05:35] [CLIENT] Server is using default block config [2015-04-27 20:05:35] [CLIENT] finished executing client hooks: [#document: null] [2015-04-27 20:05:35] [CLIENT] synchronizing ALL Client(1) [2015-04-27 20:05:35] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: SmilingSpacer (1) connected: true [2015-04-27 20:05:35] [SERVER] sending ALLSYNCHRONIZING update to SmilingSpacer 7, 7 [2015-04-27 20:05:35] [SYNC_SENDER] SENDING ALL OBJECTS: 7 [2015-04-27 20:05:35] [NT] Big FullUpdate: 9673 bytes: SenableGameState(1) [2015-04-27 20:05:35] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2015-04-27 20:05:35] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2015-04-27 20:05:35] [NT] Big FullUpdate: 16544 bytes: Shop(3) [2015-04-27 20:05:35] [NT] Big FullUpdate: 8819 bytes: SpaceStation[ENTITY_SPACESTATION_teststation_1430156683174(4)] [2015-04-27 20:05:35] [SERVER] ALL-SYNCHRONIZE TO SmilingSpacer TOOK 5 ms [2015-04-27 20:05:35] [SERVER] SYNCHALL TO RegisteredClient: SmilingSpacer (1) connected: true took: 5 [2015-04-27 20:05:35] [CLIENT] 1 Sync all update received [2015-04-27 20:05:35] [SYNCHRONIZE] FORCED UPDATE [2015-04-27 20:05:35] [CLIENT] SCHEDULING SECTOR CHANGE FOR AICharacter[(null)(5)] FROM -2 TO 2 [2015-04-27 20:05:35] [CLIENT] chat channels loaded 1 [2015-04-27 20:05:35] [SKINMANAGER] PlS[SmilingSpacer ; id(6)(1)f(0)] Client(1) received skin filename [2015-04-27 20:05:35] [PlayerState] Client successfully received player state Client(1), owner: 1 [2015-04-27 20:05:35] [CHAT] Client(1) initializing data from network object 0 [2015-04-27 20:05:35] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 7 [2015-04-27 20:05:35] [CLIENT] RE- synchronized client: 1 [2015-04-27 20:05:35] [CLIENT] connected to server localhost:4242 [2015-04-27 20:05:35] [CLIENT] Client State and Controller successfully connected [2015-04-27 20:05:35] [CLIENT] State initializing [2015-04-27 20:05:35] [CLIENT] Chat initializing [2015-04-27 20:05:35] [CLIENT] Client(1) asking for new IDS [2015-04-27 20:05:35] SENDING new ID RANGE TO CLIENT 7; packet -32763 [2015-04-27 20:05:35] Client got new ID range 7 [2015-04-27 20:05:35] [CLIENT] Client(1) received new IDS [2015-04-27 20:05:35] [CLIENT] ID RANGE AQUIRE TOOK 7 [2015-04-27 20:05:35] [CLIENT] Control Manager initializing [2015-04-27 20:05:35] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2015-04-27 20:05:35] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2015-04-27 20:05:35] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2015-04-27 20:05:35] [CLIENT] InternalCallback initializing [2015-04-27 20:05:35] [CLIENT] State initialized. GameMode: SANDBOX [2015-04-27 20:05:35] [CLIENT] Client State and Controller successfully initialized [2015-04-27 20:05:35] ################### ENGINE SETTINGS ########################## [2015-04-27 20:05:35] C_USE_NEW_PLAYER_MODEL_ true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] CONTROL_HELP false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] C_MOUSE_BUTTOM_SWITCH false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_RESOLUTION 1680 x 1050 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_FULLSCREEN false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_VSYNCH true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_FOV 100.0 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_MAX_SEGEMENTSDRAWN 10000 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] D_LIFETIME_NORM 60 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_WINDOWED_BORDERLESS false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] S_SOUND_SYSTEM_ENABLED true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] S_SOUND_ENABLED true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] S_SOUND_VOLUME_GLOBAL 5 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] C_SELECTED_JOYSTICK 4 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] BUILD_MODE_SHIFT_SPEED 60.0 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] ORBITAL_CAM_SPEED 0.5 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DAMAGE_DISPLAY 3000 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_STAR_COUNT 2048 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_VBO_BULKMODE_SIZE 8 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DRAW_FOG false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DRAW_BEAMS true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DRAW_EXHAUST_PLUMS true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] D_INFO_CONTROLMANAGER false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] D_INFO_SHADER true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] T_ENABLE_TEXTURE_BAKER false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] D_INFO_DRAW_TIMES false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] D_INFO_DRAW_SPACE_PARTICLE false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_SPACE_PARTICLE true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DRAW_MOUSE_COLLISION false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_ATMOSPHERE_SHADER normal [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_SHADOW_QUALITY ULTRA [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DRAW_SHIELDS true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DRAW_WATER true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DRAW_BACKGOUND true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_WATER_USER_MIPMAPS false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] E_NAVIGATION_FILTER 621 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DRAW_ENTITIES true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_FRUSTUM_CULLTING true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DRAW_EFFECTS true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_SHADER_RELOAD false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_FRAMRATE_FIXED 60 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_SHADERS_ACTIVE true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DEBUG_DRAW_GRID false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DEBUG_DRAW_LINES true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] F_FRAME_BUFFER_USE true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] T_TERRAIN_DRAW true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] T_TERRAIN_WIREFRAME_DRAW false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_CULLING_ACTIVE true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_TEXTURE_ARRAYS true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_AUTO_NORMALIZATION true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DRAW_BY_SIDES true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_WIREFRAMED false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_NORMAL_MAPPING true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_TEXTURE_COMPRESSION false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_TEXTURE_ARRAY_COMPRESSION false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_TEXTURE_ARRAY_MIPMAP true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_TEXTURE_MIPMAP true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_SHADOWS false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_SHADOWS_VSM false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] S_PAUSED false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] S_SETTINGS_SHOW false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] MINIMAP_MODE LARGE [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] SECTOR_INDICATION_MODE INDICATION_ONLY [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] S_KEY_ALLOW_DUPLICATES true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_PROD_BG true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_PROD_BG_QUALITY 2048 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_TEXTURE_PACK Default [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] GIF_WIDTH 640 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] GIF_HEIGHT 640 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] GIF_FPS 15 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] GIF_GUI false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DEBRIS_THRESHOLD_MS 4 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_TEXTURE_PACK_RESOLUTION 256 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] S_INITIAL_SETTING Single Player [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] S_GAME_MODE Sandbox [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_BONE_ANIMATION true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] P_NT_DEBUG_ACTIVE false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] P_PHYSICS_DEBUG_ACTIVE false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] P_PHYSICS_DEBUG_MODE 0 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DEUBG_LINE_DRAWING_ACTIVATED false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_WINDOW_START_POSITION center [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DRAW_GUI_ACTIVE true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DRAW_NO_OVERLAYS false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_PARTICLE_SORTING true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] P_PHYSICS_ACTIVATED true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_SMOKE_QUALITY false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DRAW_STARS false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DRAW_PASTE_PREVIEW true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_USE_SPRITE_VBO true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] S_TUTORIAL false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_AUTOSELECT_CONTROLLERS true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] S_INFO_DRAW FPS_AND_PING [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_VBO_FLAG STATIC [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] N_LAG_COMPENSATION true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] N_SERVER_TIME_UPDATE_FREQUENCE 2000 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_MULTI_SAMPLE 0 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] M_MOUSE_SENSITIVITY 0.5 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_HIT_INDICATION_SIZE 1.6 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] F_BLOOM false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] F_BLOOM_INTENSITY 0.4 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] S_MOUSE_LOCK true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DRAW_ALL_CONNECTIONS false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] S_ZOOM_MOUSEWHEEL SLOTS [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] S_MOUSE_SHIP_INVERT false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] S_MOUSE_ALL_INVERT false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] S_USE_REGION_SIGNATURE_TEST false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_PREVIEW_TO_BUILD_BLOCK_TEST true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] S_EXIT_ON_ESC false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_USE_HIGH_QUALITY_ACKGROUND false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DRAW_POPUPS true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_USE_VBO_MAP false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DRAW_JUMP_OVERLAY true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_MAG_FILTER_LINEAR_BLOCKS false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_MAG_FILTER_LINEAR_GUI true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_MAX_BEAMS 1024 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] SEGMENT_REQUEST_BATCH 32 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] CLIENT_BUFFER_SIZE 65536 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] ICON_BAKERY_SINGLE_RESOLUTION 150 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_RAYTRACE_COUNT 256 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] ICON_BAKERY_SINGLE_ICONS false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_USE_SHADER4 true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] O_OCULUS_RENDERING false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_USE_VERTEX_LIGHTING_ONLY false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] CLIENT_TRAFFIC_CLASS true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DRAW_SELECTED_BLOCK_WOBBLE true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_USE_TWO_COMPENENT_SHADER false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] A_FORCE_AUTHENTICATION_METHOD -1 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] MIN_FFA 2 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] B_UNDO_REDO_MAX 45 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] N_ARTIFICIAL_DELAY 0 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_MAX_MISSILE_TRAILS 150 [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_USE_OCCLUSION_CULLING false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] C_AUTOASSIGN_WEAPON_SLOTS true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] G_DRAW_NT_STATS_OVERLAY false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] SECRET none [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] USE_OPEN_AL_SOUND true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] LIMIT_FPS_UNFOCUS true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] GUI_USE_DISPLAY_LISTS false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] USE_GL_MULTI_DRAWARRAYS true [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false [2015-04-27 20:05:35] ---------------------------------------------------------------- [2015-04-27 20:05:35] CHAT_CLOSE_ON_ENTER true [2015-04-27 20:05:35] ################### /ENGINE SETTINGS ######################### [2015-04-27 20:05:35] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 1) [2015-04-27 20:05:35] [CLIENT] disposing connection dialog: DONE [2015-04-27 20:05:35] FULLSCREEN false; 1680 / 1050 [2015-04-27 20:05:35] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2) [2015-04-27 20:05:35] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 3) [2015-04-27 20:05:35] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1) [2015-04-27 20:05:35] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2) [2015-04-27 20:05:35] WARNING Displaymode already set!!! [2015-04-27 20:05:35] ARB_SUPPORTED COULD NOT BE RETRIEVED [2015-04-27 20:05:36] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 3) [2015-04-27 20:05:36] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1) [2015-04-27 20:05:36] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2) [2015-04-27 20:05:36] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 3) [2015-04-27 20:05:36] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 1) [2015-04-27 20:05:36] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2) [2015-04-27 20:05:36] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3) [2015-04-27 20:05:36] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 1) [2015-04-27 20:05:36] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3) [2015-04-27 20:05:36] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 3): STATS: inst 1ms, loadDB 24ms, add 0ms, entity 0ms [2015-04-27 20:05:36] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 1) [2015-04-27 20:05:36] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2) [2015-04-27 20:05:36] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3) [2015-04-27 20:05:36] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 1) [2015-04-27 20:05:36] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 1, 1): STATS: inst 0ms, loadDB 11ms, add 0ms, entity 0ms [2015-04-27 20:05:36] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2) [2015-04-27 20:05:36] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3) [2015-04-27 20:05:36] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 1) [2015-04-27 20:05:36] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2) [2015-04-27 20:05:36] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3) [2015-04-27 20:05:36] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 1) [2015-04-27 20:05:36] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2) [2015-04-27 20:05:36] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3) [2015-04-27 20:05:36] [UNIVERSE] WARNING: Sector Ping took 117 [2015-04-27 20:05:36] [SERVER][UPDATE] WARNING: UNIVERSE update took 136 [2015-04-27 20:05:36] [DISPLAY] ViewPort for Resolution: 1680x1050: 1680, 1035 [2015-04-27 20:05:36] FILE CREATED: true [2015-04-27 20:05:36] [GLFrame] Open-GL initialized [2015-04-27 20:05:36] Starting up SoundSystem... [2015-04-27 20:05:36] Initializing LWJGL OpenAL [2015-04-27 20:05:36] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [2015-04-27 20:05:36] OpenAL initialized. [2015-04-27 20:05:37] [GLFrame] loading content data [2015-04-27 20:05:37] [PARSER] not parsed: movingFallingStandard [2015-04-27 20:05:37] [PARSER] not parsed: movingFallingLedge [2015-04-27 20:05:37] [PARSER] not parsed: movingLandingShortFall [2015-04-27 20:05:37] [PARSER] not parsed: movingLandingMiddleFall [2015-04-27 20:05:37] [PARSER] not parsed: movingLandingLongFall [2015-04-27 20:05:37] [PARSER] not parsed: upperBodyGun [2015-04-27 20:05:37] [PARSER] not parsed: upperBodyFabricator [2015-04-27 20:05:37] [PARSER] not parsed: attacking [2015-04-27 20:05:37] [PARSER] not parsed: death [2015-04-27 20:05:37] [PARSER] not parsed: sitting [2015-04-27 20:05:37] [PARSER] not parsed: hit [2015-04-27 20:05:37] [PARSER] not parsed: salutes [2015-04-27 20:05:37] [PARSER] not parsed: talk [2015-04-27 20:05:37] [PARSER] not parsed: helmet [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg [2015-04-27 20:05:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Items\0022_item - shield activate.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Items\0022_item - shield loop.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Items\0022_item - shield powerdown.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 1.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 2.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 3.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Items\0022_item - use special blastwave.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Items\0022_item - use special dissapear energetic hum (loop).ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Items\0022_item - use special energy zap.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Items\0022_item - use special light beam.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 2.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 3.wav [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - pause.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 1.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 2.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 3.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 4.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg [2015-04-27 20:05:38] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster end release gas.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster loop.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster start push gas.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg [2015-04-27 20:05:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2015-04-27 20:05:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2015-04-27 20:05:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2015-04-27 20:05:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2015-04-27 20:05:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg [2015-04-27 20:05:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg [2015-04-27 20:05:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg [2015-04-27 20:05:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg [2015-04-27 20:05:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg [2015-04-27 20:05:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg [2015-04-27 20:05:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg [2015-04-27 20:05:40] [SceneParser] now parsing scene: data//models/ground/\sky [2015-04-27 20:05:40] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0 [2015-04-27 20:05:40] [SceneParser] now parsing scene: data//models/ground/\box [2015-04-27 20:05:40] ... parse Mesh data//models/ground/\Box.mesh.xml 0 [2015-04-27 20:05:40] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2015-04-27 20:05:40] [SceneParser] now parsing scene: data//models/ground/\sphere-low [2015-04-27 20:05:40] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0 [2015-04-27 20:05:40] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10 [2015-04-27 20:05:40] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0 [2015-04-27 20:05:40] [SceneParser] now parsing scene: data//models/ground/\planet [2015-04-27 20:05:40] ... parse Mesh data//models/ground/\Planet.mesh.xml 0 [2015-04-27 20:05:40] [SceneParser] now parsing scene: data//models/ground/\atmosphere [2015-04-27 20:05:40] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0 [2015-04-27 20:05:40] [SceneParser] now parsing scene: data//models/ground/\asteroid [2015-04-27 20:05:40] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0 [2015-04-27 20:05:40] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2015-04-27 20:05:40] [SceneParser] now parsing scene: data//models/ground/\exaustplum [2015-04-27 20:05:40] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0 [2015-04-27 20:05:40] [SceneParser] now parsing scene: data//models/ground/\simplebeam [2015-04-27 20:05:40] ... parse Mesh data//models/ground/\beam.mesh.xml 0 [2015-04-27 20:05:40] [SceneParser] now parsing scene: data//models/ground/\arrow [2015-04-27 20:05:40] ... parse Mesh data//models/ground/\arrow.mesh.xml 0 [2015-04-27 20:05:40] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2015-04-27 20:05:40] [SceneParser] now parsing scene: data//models/ground/\blackhole [2015-04-27 20:05:40] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0 [2015-04-27 20:05:40] [SceneParser] now parsing scene: data//models/ground/\BlDebris0 [2015-04-27 20:05:40] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0 [2015-04-27 20:05:40] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 6 [2015-04-27 20:05:40] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 12 [2015-04-27 20:05:40] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 18 [2015-04-27 20:05:40] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 24 [2015-04-27 20:05:40] [SceneParser] now parsing scene: data//models/ground/\fnTube [2015-04-27 20:05:40] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0 [2015-04-27 20:05:40] [SceneParser] now parsing scene: data//models/character/\AccHelmet [2015-04-27 20:05:40] ... parse Mesh data//models/character/\AccHelmet.mesh.xml 0 [2015-04-27 20:05:40] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playerhelm_normal.png [2015-04-27 20:05:40] [SceneParser] now parsing scene: data//models/character/\AccFabricator [2015-04-27 20:05:40] ... parse Mesh data//models/character/\AccFabricator.mesh.xml 0 [2015-04-27 20:05:40] [WARNING][ResourceLoader] File Does Not exist: data/models/character/accfabricator_normal.png [2015-04-27 20:05:40] [SceneParser] now parsing scene: data//models/character/\AccPistol [2015-04-27 20:05:40] ... parse Mesh data//models/character/\AccPistol.mesh.xml 0 [2015-04-27 20:05:40] [WARNING][ResourceLoader] File Does Not exist: data/models/character/WeapPistol_normal.png [2015-04-27 20:05:40] [SceneParser] now parsing scene: data//models/character/\konata [2015-04-27 20:05:40] ... parse Mesh data//models/character/\Character.mesh.xml 0 [2015-04-27 20:05:40] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2015-04-27 20:05:40] [SceneParser] now parsing scene: data//models/character/\PlayerMdl [2015-04-27 20:05:40] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0 [2015-04-27 20:05:40] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2015-04-27 20:05:40] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs [2015-04-27 20:05:40] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0 [2015-04-27 20:05:41] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2015-04-27 20:05:41] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell [2015-04-27 20:05:41] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0 [2015-04-27 20:05:41] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2015-04-27 20:05:44] [RESOURCE] Init Shop FrameBuffer [2015-04-27 20:05:44] [FrameBuffer] creating frame buffer 512 / 512 [2015-04-27 20:05:44] [FrameBuffer] initializing frame buffer textures [2015-04-27 20:05:45] [UTIL] native buffer fetch took 294 ms; invoked GC: true; new size 2097280; index: 0 [2015-04-27 20:05:45] [RESOURCE] Loading cube textures [2015-04-27 20:05:48] [RESOURCE] Loading cube textures DONE [2015-04-27 20:05:48] [RESOURCE] Loading effects [2015-04-27 20:05:48] [RESOURCE] Loading effects done [2015-04-27 20:05:48] [RESOURCE] Loading background [2015-04-27 20:05:48] [RESOURCE] Loading background DONE [2015-04-27 20:05:48] [GLFRAME] Content has been loaded [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/passthroughcube.fsh [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2015-04-27 20:05:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2015-04-27 20:05:48] [FrameBuffer] creating frame buffer 1680 / 1035 [2015-04-27 20:05:48] [FrameBuffer] initializing frame buffer textures [2015-04-27 20:05:48] [FrameBuffer] creating frame buffer 1680 / 1035 [2015-04-27 20:05:48] [FrameBuffer] initializing frame buffer textures [2015-04-27 20:05:48] [FrameBuffer] creating frame buffer 1680 / 1035 [2015-04-27 20:05:48] [FrameBuffer] initializing frame buffer textures [2015-04-27 20:05:48] [FrameBuffer] creating frame buffer 840 / 517 [2015-04-27 20:05:48] [FrameBuffer] initializing frame buffer textures [2015-04-27 20:05:48] [SERVER][UPDATE] WARNING: object local update of SenableGameState(1) took 66 [2015-04-27 20:05:48] [SERVER][UPDATE] WARNING: object local update of 7 objects took 100 [2015-04-27 20:05:48] [CLIENT] creating galaxy (0, 0, 0); Stars: 3210; created in: 254ms [2015-04-27 20:05:49] [CLIENT][STARSKY] reloading stars [2015-04-27 20:05:49] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2015-04-27 20:05:49] [BG] updating field [2015-04-27 20:05:49] [FrameBuffer] creating frame buffer 2048 / 2048 [2015-04-27 20:05:49] [FrameBuffer] initializing frame buffer textures [2015-04-27 20:05:49] [FrameBuffer] creating frame buffer 2048 / 2048 [2015-04-27 20:05:49] [FrameBuffer] initializing frame buffer textures [2015-04-27 20:05:49] [SHADER] validate: current FBO: 6 [2015-04-27 20:05:49] [CLIENT][BACKGROUND] generating background took: 3ms [2015-04-27 20:05:49] [SHADER] validate: current FBO: 4 [2015-04-27 20:05:49] [GRAPHICS] TRY USING VBO MAPPED BUFFER: false [2015-04-27 20:05:49] [SHADER] validate: current FBO: 4 [2015-04-27 20:05:49] [SHADER] validate: current FBO: 4 [2015-04-27 20:05:49] [SHADER] validate: current FBO: 4 [2015-04-27 20:05:49] [SHADER] validate: current FBO: 4 [2015-04-27 20:05:49] [SHADER] validate: current FBO: 4 [2015-04-27 20:05:49] [SHADER] validate: current FBO: 5 [2015-04-27 20:05:49] [CLIENT][CHAT] [message] [SERVER]: SmilingSpacer has joined the game [2015-04-27 20:05:49] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] FROM -2 TO 2 [2015-04-27 20:05:49] Client(1) [GRAVITY] AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] RECEIVED REMOTE GRAVITY: 3 --- (0.0, -9.89, 0.0) [2015-04-27 20:05:49] AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHOP_1430156176307(3); (0.0, 0.0, 0.0)] [2015-04-27 20:05:49] [GRAVITY] AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] FLAG changed gravity on Client(1) Shop(3) -> (0.0, -9.89, 0.0) [2015-04-27 20:05:49] [CREATURE] Client(1) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] FROM null to Shop(3) on Client(1) [2015-04-27 20:05:49] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[SmilingSpacer ; id(6)(1)f(0)] for PlS[SmilingSpacer ; id(6)(1)f(0)] [2015-04-27 20:05:49] [CREATORTHREAD][CLIENT] WARNING: notify for Asteroid(127)sec[126] on queue 2 took 11 ms [2015-04-27 20:05:49] [SEGMENTPROVIDER] WARNING: ANALYZING RETURN REQ: Size: 1; Total: 12; Sync: 0; loop: 0; notify: 12 [2015-04-27 20:05:49] [SHADER] validate: current FBO: 4 [2015-04-27 20:05:49] [SHADER] validate: current FBO: 4 [2015-04-27 20:05:49] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] Client(1) starting gravity change: (3.0, -7.025095, 1.0088878) [2015-04-27 20:05:49] Client(1)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] INITIALIZING GRAVITY FOR Shop(3) [2015-04-27 20:05:49] [PLAYERCHARACTER] Client(1) of AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] gravity to: TOP [2015-04-27 20:05:49] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] Client(1) starting gravity change DONE: source: Shop(3) origin: (3.0, -7.025095, 1.0088878) [2015-04-27 20:05:49] [SHADER] validate: current FBO: 4 [2015-04-27 20:05:49] [UNIVERSE] WARNING: Sector UPDATE took 102; sectors updated: 27 [2015-04-27 20:05:49] [SERVER][UPDATE] WARNING: UNIVERSE update took 102 [2015-04-27 20:05:49] [CHAT] Server(0) initializing data from network object 8 [2015-04-27 20:05:49] [SERVER] Sending all available channels to PlS[SmilingSpacer ; id(6)(1)f(0)]; total existing: 1 [2015-04-27 20:05:49] [SERVER] Sending available channel to PlS[SmilingSpacer ; id(6)(1)f(0)]: all [2015-04-27 20:05:49] [CLIENT][TEXTURE-SYNCH] not using default skin. time of last changed skin: Mon Mar 16 21:06:12 CET 2015 [2015-04-27 20:05:49] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[SmilingSpacer ; id(6)(1)f(0)] [2015-04-27 20:05:49] [CLIENT] Client received new channel: all; creating... [2015-04-27 20:05:49] [CLIENT] Client received existing channel mod: all; CREATE [2015-04-27 20:05:49] [CLIENT] WARNING: member in channel: all already existed [2015-04-27 20:05:49] [CLIENT] successfully rejoined all; opening chat: false [2015-04-27 20:05:49] [SERVER][PLAYERMESSAGE] received message request from PlS[SmilingSpacer ; id(6)(1)f(0)] for 10 messages [2015-04-27 20:05:49] [DB] loading messages set from 1430157949807 for receiver smilingspacer: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'smilingspacer' AND SENT < 1430157949807 ORDER BY SENT DESC LIMIT 10; [2015-04-27 20:05:49] [CLIENT] RECEIVED INITIAL INVETORY LIST FOR SpaceStation[ENTITY_SPACESTATION_teststation_1430156683174(4)] [2015-04-27 20:05:49] Extracting file: skin_main_diff.png exists: true, is Dir: true. D:\Starmade\DevVersion V12\192x\.\texTmp [2015-04-27 20:05:49] Extracting file: skin_main_em.png exists: true, is Dir: true. D:\Starmade\DevVersion V12\192x\.\texTmp [2015-04-27 20:05:49] Extracting file: skin_helmet_diff.png exists: true, is Dir: true. D:\Starmade\DevVersion V12\192x\.\texTmp [2015-04-27 20:05:49] Extracting file: skin_helmet_em.png exists: true, is Dir: true. D:\Starmade\DevVersion V12\192x\.\texTmp [2015-04-27 20:05:49] [SKIN] OWN REFRESH LOADING D:\Starmade\StarMade Stuff\Skins\Shepard2.0.smskin AS SmilingSpacer [2015-04-27 20:05:49] [SKIN] REMOVING TMP PATH: D:\Starmade\DevVersion V12\192x\.\texTmp [2015-04-27 20:05:50] USE BUFFER RANGE: true [2015-04-27 20:05:50] [CLIENTPROVIDER] Request for Asteroid(127)sec[126] took 13ms [2015-04-27 20:05:53] [CLIENT][PlayerInput] successfully deactivated obfuscated.O@127e4f21 [2015-04-27 20:05:53] [SERVER] org.schema.game.server.controller.GameServerController@6ef26c2b SPAWNING NEW CHARACTER FOR PlS[SmilingSpacer ; id(6)(1)f(0)] [2015-04-27 20:05:53] [PlayerCharacter] Server(0) Set initial transform to (0.0, -6.5, -8.0) [2015-04-27 20:05:53] [CLIENT] SCHEDULING SECTOR CHANGE FOR PlayerCharacter[(null)(134)] FROM -2 TO 2 [2015-04-27 20:05:53] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingSpacer)(134)] FROM -2 TO 2 [2015-04-27 20:05:53] [CLIENT]: PlS[SmilingSpacer ; id(6)(1)f(0)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingSpacer)(134)] [2015-04-27 20:05:53] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingSpacer)(134)]; PlS[SmilingSpacer ; id(6)(1)f(0)] [2015-04-27 20:05:53] Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingSpacer)(134)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2015-04-27 20:05:53] [CONTROLLERSTATE] Server(0); PlS[SmilingSpacer ; id(6)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[SmilingSpacer ; id(6)(1)f(0)], fromId=-1 (null), fromPos=(0, 0, 0), toId=134 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingSpacer)(134)]), toPos=(0, 0, 0), hide=false] [2015-04-27 20:05:53] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[SmilingSpacer ; id(6)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingSpacer)(134)] [2015-04-27 20:05:53] [SHADER] validate: current FBO: 2 [2015-04-27 20:05:53] [CONTROLLERSTATE] Client(1); PlS[SmilingSpacer ; id(6)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[SmilingSpacer ; id(6)(1)f(0)], fromId=-1 (null), fromPos=(0, 0, 0), toId=134 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingSpacer)(134)]), toPos=(0, 0, 0), hide=false] [2015-04-27 20:05:53] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingSpacer)(134)] FLAG changed gravity on Server(0) null -> (0.0, 0.0, 0.0) [2015-04-27 20:05:53] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingSpacer)(134)] (handleGravity()) Deactivating gravity [2015-04-27 20:05:53] [CLIENT] REQUESTING SYSTEM: (0, 0, 0) [2015-04-27 20:05:53] [CLIENT][BUILDTOOLS] Reset area placement [2015-04-27 20:05:53] BACKGROUND SOUND: 0.175; 0.35; 0.5 [2015-04-27 20:05:53] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[SmilingSpacer ; id(6)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingSpacer)(134)] [2015-04-27 20:05:53] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingSpacer)(134)]; at: (1.4152808, -4.3094645, 56.511635) [2015-04-27 20:05:53] [CLIENT][BUILDTOOLS] Reset area placement [2015-04-27 20:05:54] [SERVER][GALAXY] REQUESTING SYSTEM (0, 0, 0); exists in DB: true; TIME: 12ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=2, secY=2, secZ=2, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] [2015-04-27 20:05:54] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT -777777: 2, 2, 2 [2015-04-27 20:05:54] DRAWING TIME OF 46 elements: 304(303.46262); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2015-04-27 20:05:54] [CLIENT][POPUP] INFO: Gravity neutralized [2015-04-27 20:05:54] [WARPING OT OF COLLISION][CHECK_SINGLE] NOHIT -> can spawn here!! (1.4152808, -4.3094645, 56.511635) [2015-04-27 20:05:54] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingSpacer)(134)]: (1.4152808, -4.3094645, 56.511635) -> (1.4152808, -4.3094645, 56.511635) [2015-04-27 20:05:54] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (1.4152808, -4.3094645, 56.511635) TO (1.4152808, -4.3094645, 56.511635) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingSpacer)(134)] [2015-04-27 20:05:54] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingSpacer)(134)] FLAG changed gravity on Client(1) null -> (0.0, 0.0, 0.0) [2015-04-27 20:05:54] Client(1) PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingSpacer)(134)] (handleGravity()) Deactivating gravity [2015-04-27 20:05:54] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 secs [2015-04-27 20:05:54] BLOCK ORIENTATION FOR Grey Standard Armor: FRONT [2015-04-27 20:05:59] DRAWING TIME OF 46 elements: 45(45.61345); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2015-04-27 20:06:01] HIT RESULT near: (4, 9, 18)[Storage]o[FRONT][active][50hp][BLOCK], on SpaceStation[ENTITY_SPACESTATION_teststation_1430156683174(4)] [2015-04-27 20:06:01] [CLIENT][POPUP] GAME: Opened Storage Location: (4, 9, 18) of teststation_1430156683174 [2015-04-27 20:06:01] SECOND INVENTORY SET TO Inventory: (3; (4, 9, 18)){16=>[slot 16; t Water(86); c 1; mt -1], 25=>[slot 25; t Wood(84); c 1; mt -1], 32=>[slot 32; t Build Block(123); c 1; mt -1], 1=>[slot 1; t Warhead(14); c 1; mt -1], 22=>[slot 22; t Rock Red Planet Terrain(141); c 1; mt -1], 12=>[slot 12; t Power Reactor Module(2); c 1; mt -1], 14=>[slot 14; t Sand(74); c 1; mt -1], 24=>[slot 24; t Red Planet Terrain(138); c 1; mt -1], 27=>[slot 27; t Cannon Computer(6); c 1; mt -1], 17=>[slot 17; t Lava(80); c 1; mt -1], 3=>[slot 3; t Cannon Barrel(16); c 3; mt -1], 21=>[slot 21; t Micro Assembler(215); c 1; mt -1], 20=>[slot 20; t Salvage Module(24); c 3; mt -1], 28=>[slot 28; t Ice(64); c 1; mt -1], 26=>[slot 26; t Thruster Module(8); c 3; mt -1], 31=>[slot 31; t Grassy Rock(83); c 1; mt -1], 29=>[slot 29; t Rock(73); c 1; mt -1], 18=>[slot 18; t Purple Top Stuff(90); c 1; mt -1], 33=>[slot 33; t Soil(87); c 1; mt -1], 19=>[slot 19; t Scanner Antenna(655); c 1; mt -1], 9=>[slot 9; t Purple Rock Stuff(91); c 1; mt -1], 13=>[slot 13; t Cactus(89); c 1; mt -1], 10=>[slot 10; t Grass(82); c 1; mt -1], 30=>[slot 30; t Red Dirt(140); c 1; mt -1], 34=>[slot 34; t AdvancedFactory(259); c 1; mt -1], 5=>[slot 5; t Storage(120); c 1; mt -1], 23=>[slot 23; t Blue Rock(139); c 1; mt -1], 8=>[slot 8; t Faction Module(291); c 1; mt -1], 11=>[slot 11; t Scanner Computer(654); c 1; mt -1], 6=>[slot 6; t Foliage(85); c 1; mt -1], 15=>[slot 15; t Salvage Computer(4); c 1; mt -1], 2=>[slot 2; t Grey Standard Armor(5); c 1; mt -1], 4=>[slot 4; t Gravity Unit(56); c 1; mt -1], 7=>[slot 7; t Faction Permission Module(346); c 1; mt -1], 0=>[slot 0; t Power Capacitor(331); c 1; mt -1]} [2015-04-27 20:06:02] HIT RESULT near: (4, 9, 18)[Storage]o[FRONT][active][50hp][BLOCK], on SpaceStation[ENTITY_SPACESTATION_teststation_1430156683174(4)] [2015-04-27 20:06:03] HIT RESULT near: (4, 9, 20)[Basic Factory]o[FRONT][inactive][100hp][BLOCK], on SpaceStation[ENTITY_SPACESTATION_teststation_1430156683174(4)] [2015-04-27 20:06:03] [CLIENT][POPUP] GAME: Opened Basic Factory Location: (4, 9, 20) of teststation_1430156683174 [2015-04-27 20:06:03] SECOND INVENTORY SET TO Inventory: (3; (4, 9, 20)){1=>[slot 1; t Salvage Module(24); c 1; mt -1], 2=>[slot 2; t Thruster Module(8); c 76; mt -1], 0=>[slot 0; t Cannon Barrel(16); c 11; mt -1]} [2015-04-27 20:06:03] [DRAWER][WARNING] update took 45 ms [2015-04-27 20:06:10] NOW GRABBING: UnnamedSceneNode; 0; -1 [2015-04-27 20:06:10] SWITCHING SLOTS: 23, 0 [2015-04-27 20:06:10] Inventory Switched: Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t Unknown(-9); c 1; mt 103], 12=>[slot 12; t Standard Factory(217); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 104], 14=>[slot 14; t Unknown(-32); c 1; mt 105], 10=>[slot 10; t Ship Core(1); c 10; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 106], 2=>[slot 2; t Alloyed Metal Mesh(440); c 974; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 107], 11=>[slot 11; t Capsule Refinery(213); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 2999; mt -1]} -> Inventory: (3; (4, 9, 20)){1=>[slot 1; t Salvage Module(24); c 1; mt -1], 2=>[slot 2; t Thruster Module(8); c 76; mt -1], 0=>[slot 0; t Cannon Barrel(16); c 11; mt -1]} [2015-04-27 20:06:10] [CLIENT] Executing inventory slot switch/mod: SwitchOrCombineRequest [inv: Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t Unknown(-9); c 1; mt 103], 12=>[slot 12; t Standard Factory(217); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 104], 14=>[slot 14; t Unknown(-32); c 1; mt 105], 10=>[slot 10; t Ship Core(1); c 10; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 106], 2=>[slot 2; t Alloyed Metal Mesh(440); c 974; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 107], 11=>[slot 11; t Capsule Refinery(213); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 2999; mt -1]} slot=23, subSlot=-1, otherSlot=0, otherInventory=Inventory: (3; (4, 9, 20)){1=>[slot 1; t Salvage Module(24); c 1; mt -1], 2=>[slot 2; t Thruster Module(8); c 76; mt -1], 0=>[slot 0; t Cannon Barrel(16); c 11; mt -1]}, count=11] [2015-04-27 20:06:10] [INVENTORY] PUT NOW ORIGINAL: [slot 23; t Cannon Barrel(16); c 11; mt -1] ON 23 [2015-04-27 20:06:10] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=6, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=4, otherInventoryPosId=(4, 9, 20), slot=23, otherSlot=0, subSlot=-1, count=11] [2015-04-27 20:06:10] [INVENTORY] PUT NOW ORIGINAL: [slot 23; t Cannon Barrel(16); c 11; mt -1] ON 23 [2015-04-27 20:06:12] NOW GRABBING: UnnamedSceneNode; 0; -1 [2015-04-27 20:06:13] SWITCHING SLOTS: 0, 23 [2015-04-27 20:06:13] Inventory Switched: Inventory: (3; (4, 9, 20)){1=>[slot 1; t Salvage Module(24); c 1; mt -1], 2=>[slot 2; t Thruster Module(8); c 76; mt -1]} -> Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t Unknown(-9); c 1; mt 103], 12=>[slot 12; t Standard Factory(217); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 104], 14=>[slot 14; t Unknown(-32); c 1; mt 105], 10=>[slot 10; t Ship Core(1); c 10; mt -1], 23=>[slot 23; t Cannon Barrel(16); c 11; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 106], 2=>[slot 2; t Alloyed Metal Mesh(440); c 974; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 107], 11=>[slot 11; t Capsule Refinery(213); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 2999; mt -1]} [2015-04-27 20:06:13] [CLIENT] Executing inventory slot switch/mod: SwitchOrCombineRequest [inv: Inventory: (3; (4, 9, 20)){1=>[slot 1; t Salvage Module(24); c 1; mt -1], 2=>[slot 2; t Thruster Module(8); c 76; mt -1]} slot=0, subSlot=-1, otherSlot=23, otherInventory=Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t Unknown(-9); c 1; mt 103], 12=>[slot 12; t Standard Factory(217); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 104], 14=>[slot 14; t Unknown(-32); c 1; mt 105], 10=>[slot 10; t Ship Core(1); c 10; mt -1], 23=>[slot 23; t Cannon Barrel(16); c 11; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 106], 2=>[slot 2; t Alloyed Metal Mesh(440); c 974; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 107], 11=>[slot 11; t Capsule Refinery(213); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 2999; mt -1]}, count=11] [2015-04-27 20:06:13] [INVENTORY] PUT NOW ORIGINAL: [slot 0; t Cannon Barrel(16); c 11; mt -1] ON 0 [2015-04-27 20:06:13] [INVENTORY] PUT NOW ORIGINAL: [slot 0; t Cannon Barrel(16); c 11; mt -1] ON 0 [2015-04-27 20:06:13] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: SmilingSpacer (1) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 0 [2015-04-27 20:06:13] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: SmilingSpacer (1) connected: true [2015-04-27 20:06:13] [SERVER][WARNING] Recovered Ping for RegisteredClient: SmilingSpacer (1) connected: true; Retries left: 11; retries resetting [2015-04-27 20:06:16] HIT RESULT near: (4, 9, 18)[Storage]o[FRONT][active][50hp][BLOCK], on SpaceStation[ENTITY_SPACESTATION_teststation_1430156683174(4)] [2015-04-27 20:06:16] [CLIENT][POPUP] GAME: Opened Storage Location: (4, 9, 18) of teststation_1430156683174 [2015-04-27 20:06:16] SECOND INVENTORY SET TO Inventory: (3; (4, 9, 18)){16=>[slot 16; t Water(86); c 1; mt -1], 25=>[slot 25; t Wood(84); c 1; mt -1], 32=>[slot 32; t Build Block(123); c 1; mt -1], 1=>[slot 1; t Warhead(14); c 1; mt -1], 22=>[slot 22; t Rock Red Planet Terrain(141); c 1; mt -1], 12=>[slot 12; t Power Reactor Module(2); c 1; mt -1], 14=>[slot 14; t Sand(74); c 1; mt -1], 24=>[slot 24; t Red Planet Terrain(138); c 1; mt -1], 27=>[slot 27; t Cannon Computer(6); c 1; mt -1], 17=>[slot 17; t Lava(80); c 1; mt -1], 3=>[slot 3; t Cannon Barrel(16); c 5; mt -1], 21=>[slot 21; t Micro Assembler(215); c 1; mt -1], 20=>[slot 20; t Salvage Module(24); c 5; mt -1], 28=>[slot 28; t Ice(64); c 1; mt -1], 26=>[slot 26; t Thruster Module(8); c 5; mt -1], 31=>[slot 31; t Grassy Rock(83); c 1; mt -1], 29=>[slot 29; t Rock(73); c 1; mt -1], 18=>[slot 18; t Purple Top Stuff(90); c 1; mt -1], 33=>[slot 33; t Soil(87); c 1; mt -1], 19=>[slot 19; t Scanner Antenna(655); c 1; mt -1], 9=>[slot 9; t Purple Rock Stuff(91); c 1; mt -1], 13=>[slot 13; t Cactus(89); c 1; mt -1], 10=>[slot 10; t Grass(82); c 1; mt -1], 30=>[slot 30; t Red Dirt(140); c 1; mt -1], 34=>[slot 34; t AdvancedFactory(259); c 1; mt -1], 5=>[slot 5; t Storage(120); c 1; mt -1], 23=>[slot 23; t Blue Rock(139); c 1; mt -1], 8=>[slot 8; t Faction Module(291); c 1; mt -1], 11=>[slot 11; t Scanner Computer(654); c 1; mt -1], 6=>[slot 6; t Foliage(85); c 1; mt -1], 15=>[slot 15; t Salvage Computer(4); c 1; mt -1], 2=>[slot 2; t Grey Standard Armor(5); c 1; mt -1], 4=>[slot 4; t Gravity Unit(56); c 1; mt -1], 7=>[slot 7; t Faction Permission Module(346); c 1; mt -1], 0=>[slot 0; t Power Capacitor(331); c 1; mt -1]} [2015-04-27 20:06:19] HIT RESULT near: (4, 9, 18)[Storage]o[FRONT][active][50hp][BLOCK], on SpaceStation[ENTITY_SPACESTATION_teststation_1430156683174(4)] [2015-04-27 20:06:20] [CLIENT][POPUP] ERROR: ERROR: Weapon Menu only available inside ship [2015-04-27 20:06:21] HIT RESULT near: (4, 9, 20)[Basic Factory]o[FRONT][inactive][100hp][BLOCK], on SpaceStation[ENTITY_SPACESTATION_teststation_1430156683174(4)] [2015-04-27 20:06:21] [CLIENT][POPUP] GAME: Opened Basic Factory Location: (4, 9, 20) of teststation_1430156683174 [2015-04-27 20:06:21] SECOND INVENTORY SET TO Inventory: (3; (4, 9, 20)){1=>[slot 1; t Thruster Module(8); c 75; mt -1], 0=>[slot 0; t Cannon Barrel(16); c 10; mt -1]} [2015-04-27 20:06:24] HIT RESULT near: (4, 9, 20)[Basic Factory]o[FRONT][inactive][100hp][BLOCK], on SpaceStation[ENTITY_SPACESTATION_teststation_1430156683174(4)] [2015-04-27 20:06:25] HIT RESULT near: (4, 9, 18)[Storage]o[FRONT][active][50hp][BLOCK], on SpaceStation[ENTITY_SPACESTATION_teststation_1430156683174(4)] [2015-04-27 20:06:25] [CLIENT][POPUP] GAME: Opened Storage Location: (4, 9, 18) of teststation_1430156683174 [2015-04-27 20:06:25] SECOND INVENTORY SET TO Inventory: (3; (4, 9, 18)){16=>[slot 16; t Water(86); c 1; mt -1], 25=>[slot 25; t Wood(84); c 1; mt -1], 32=>[slot 32; t Build Block(123); c 1; mt -1], 1=>[slot 1; t Warhead(14); c 1; mt -1], 22=>[slot 22; t Rock Red Planet Terrain(141); c 1; mt -1], 12=>[slot 12; t Power Reactor Module(2); c 1; mt -1], 14=>[slot 14; t Sand(74); c 1; mt -1], 24=>[slot 24; t Red Planet Terrain(138); c 1; mt -1], 27=>[slot 27; t Cannon Computer(6); c 1; mt -1], 17=>[slot 17; t Lava(80); c 1; mt -1], 3=>[slot 3; t Cannon Barrel(16); c 6; mt -1], 21=>[slot 21; t Micro Assembler(215); c 1; mt -1], 20=>[slot 20; t Salvage Module(24); c 5; mt -1], 28=>[slot 28; t Ice(64); c 1; mt -1], 26=>[slot 26; t Thruster Module(8); c 6; mt -1], 31=>[slot 31; t Grassy Rock(83); c 1; mt -1], 29=>[slot 29; t Rock(73); c 1; mt -1], 18=>[slot 18; t Purple Top Stuff(90); c 1; mt -1], 33=>[slot 33; t Soil(87); c 1; mt -1], 19=>[slot 19; t Scanner Antenna(655); c 1; mt -1], 9=>[slot 9; t Purple Rock Stuff(91); c 1; mt -1], 13=>[slot 13; t Cactus(89); c 1; mt -1], 10=>[slot 10; t Grass(82); c 1; mt -1], 30=>[slot 30; t Red Dirt(140); c 1; mt -1], 34=>[slot 34; t AdvancedFactory(259); c 1; mt -1], 5=>[slot 5; t Storage(120); c 1; mt -1], 23=>[slot 23; t Blue Rock(139); c 1; mt -1], 8=>[slot 8; t Faction Module(291); c 1; mt -1], 11=>[slot 11; t Scanner Computer(654); c 1; mt -1], 6=>[slot 6; t Foliage(85); c 1; mt -1], 15=>[slot 15; t Salvage Computer(4); c 1; mt -1], 2=>[slot 2; t Grey Standard Armor(5); c 1; mt -1], 4=>[slot 4; t Gravity Unit(56); c 1; mt -1], 7=>[slot 7; t Faction Permission Module(346); c 1; mt -1], 0=>[slot 0; t Power Capacitor(331); c 1; mt -1]} [2015-04-27 20:06:29] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2015-04-27 20:06:29] org.schema.schine.graphicsengine.core.FinishedFrameException [2015-04-27 20:06:29] at obfuscated.anf.a(SourceFile:352) [2015-04-27 20:06:29] at obfuscated.X.pressedOK(SourceFile:325) [2015-04-27 20:06:29] at obfuscated.bj.callback(SourceFile:51) [2015-04-27 20:06:29] at org.schema.schine.network.client.GUICallbackController.execute(SourceFile:42) [2015-04-27 20:06:29] at obfuscated.C.o(SourceFile:3254) [2015-04-27 20:06:29] at obfuscated.C.update(SourceFile:2957) [2015-04-27 20:06:29] at obfuscated.anf.a(SourceFile:1174) [2015-04-27 20:06:29] at obfuscated.anf.a(SourceFile:1166) [2015-04-27 20:06:29] at obfuscated.C.h(SourceFile:2305) [2015-04-27 20:06:29] at obfuscated.Jh.run(SourceFile:76) [2015-04-27 20:06:29] at java.lang.Thread.run(Unknown Source) [2015-04-27 20:06:29] [CLIENT][PlayerInput] successfully deactivated obfuscated.X@1f7289d8 [2015-04-27 20:06:29] [SERVER] now executing regular shutdown [2015-04-27 20:06:29] [SERVER] SERVER SHUTDOWN. Dumping server State! [2015-04-27 20:06:29] [SERVER] WRITING PLAYER TO DISK: PlS[SmilingSpacer ; id(6)(1)f(0)] DD: true [2015-04-27 20:06:29] [SERVER] WRITING ENTITY TAG: PlS[SmilingSpacer ; id(6)(1)f(0)] [2015-04-27 20:06:29] [SERVER][TAG] SPAWNING POINT OF PlS[SmilingSpacer ; id(6)(1)f(0)] WRITTEN: (0.0, -6.5, -8.0) [2015-04-27 20:06:29] [SERVER][TAG] LOGOUT SPAWNING POINT OF PlS[SmilingSpacer ; id(6)(1)f(0)] WRITTEN: (1.4152808, -4.3094645, 56.511635) SECTOR (2, 2, 2) [2015-04-27 20:06:29] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 18 [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[133](3, 3, 3); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[126](3, 1, 3); trans: true; [Asteroid(127)sec[126]] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[131](3, 3, 1); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[128](3, 2, 1); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[125](3, 1, 2); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[112](1, 2, 3); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[124](3, 1, 1); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[119](2, 2, 1); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[110](1, 2, 1); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[117](2, 1, 2); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[114](1, 3, 2); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[108](1, 1, 2); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[120](2, 2, 3); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[116](2, 1, 1); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[109](1, 1, 3); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[130](3, 2, 3); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[111](1, 2, 2); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[107](1, 1, 1); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[129](3, 2, 2); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[132](3, 3, 2); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[113](1, 3, 1); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[123](2, 3, 3); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[2](2, 2, 2); trans: false; [PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingSpacer)(134)], AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)], Shop(3), SpaceStation[ENTITY_SPACESTATION_teststation_1430156683174(4)]] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[122](2, 3, 2); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[118](2, 1, 3); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[121](2, 3, 1); trans: false; [] [2015-04-27 20:06:29] [SERVER] Terminate: Writing Entity: Sector[115](1, 3, 3); trans: false; [] [2015-04-27 20:06:29] [SERVER] WAITING FOR THREAD POOL TO TERMINATE; Active: 0 [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (3, 3, 3) trans: false [2015-04-27 20:06:29] [SERVER] SERVER THREAD POOL TERMINATED [2015-04-27 20:06:29] [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 27 [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #133 active: true at (3, 3, 3) (ents: 0) [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #126 active: true at (3, 1, 3) (ents: 1) [2015-04-27 20:06:29] [SERVER] Terminate: DONE Writing Entity: Sector[126](3, 1, 3): Asteroid(127)sec[126] [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (3, 3, 1) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #131 active: true at (3, 3, 1) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (3, 2, 1) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #128 active: true at (3, 2, 1) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (3, 1, 2) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #125 active: true at (3, 1, 2) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (1, 2, 3) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #112 active: true at (1, 2, 3) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (3, 1, 1) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #124 active: true at (3, 1, 1) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (2, 2, 1) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #119 active: true at (2, 2, 1) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (1, 2, 1) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #110 active: true at (1, 2, 1) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (2, 1, 2) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #117 active: true at (2, 1, 2) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (1, 3, 2) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #114 active: true at (1, 3, 2) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (1, 1, 2) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #108 active: true at (1, 1, 2) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (2, 2, 3) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #120 active: true at (2, 2, 3) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (2, 1, 1) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #116 active: true at (2, 1, 1) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (1, 1, 3) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #109 active: true at (1, 1, 3) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (3, 2, 3) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #130 active: true at (3, 2, 3) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (1, 2, 2) trans: false [2015-04-27 20:06:29] [AUDIO] Cleaning up sound system [2015-04-27 20:06:29] SoundSystem shutting down... [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #111 active: true at (1, 2, 2) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (1, 1, 1) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #107 active: true at (1, 1, 1) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (3, 2, 2) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #129 active: true at (3, 2, 2) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (3, 3, 2) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #132 active: true at (3, 3, 2) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (1, 3, 1) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #113 active: true at (1, 3, 1) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (2, 3, 3) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #123 active: true at (2, 3, 3) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (2, 2, 2) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #2 active: true at (2, 2, 2) (ents: 4) [2015-04-27 20:06:29] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingSpacer)(134)] [2015-04-27 20:06:29] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingSpacer)(134)] [2015-04-27 20:06:29] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): AICharacter[(ENTITY_CREATURE_1430156190887_0)(5)] [2015-04-27 20:06:29] [SERVER] WRITING ENTITY TAG: Shop(3) [2015-04-27 20:06:29] [SERVER] Database: Entry Shop(3) skipped SQL update since it hasn't changed [2015-04-27 20:06:29] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Shop(3) [2015-04-27 20:06:29] [SERVER] WRITING ENTITY TAG: SpaceStation[ENTITY_SPACESTATION_teststation_1430156683174(4)] [2015-04-27 20:06:29] [SERVER] Database: Entry SpaceStation[ENTITY_SPACESTATION_teststation_1430156683174(4)] skipped SQL update since it hasn't changed [2015-04-27 20:06:29] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): SpaceStation[ENTITY_SPACESTATION_teststation_1430156683174(4)] [2015-04-27 20:06:29] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of SpaceStation[ENTITY_SPACESTATION_teststation_1430156683174(4)] since it hasn't changed: lastChanged: 1430157935183 / last written 1430157935183 [2015-04-27 20:06:29] [SERVER][DEBUG] WRITTEN SpaceStation[ENTITY_SPACESTATION_teststation_1430156683174(4)]; lastWrite 0; written segments: 0 [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (2, 3, 2) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #122 active: true at (2, 3, 2) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (2, 1, 3) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #118 active: true at (2, 1, 3) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (2, 3, 1) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #121 active: true at (2, 3, 1) (ents: 0) [2015-04-27 20:06:29] [DATABASE] UPDATING SECTOR: (1, 3, 3) trans: false [2015-04-27 20:06:29] [SERVER] SERVER SECTOR WRITING STARTED #115 active: true at (1, 3, 3) (ents: 0) [2015-04-27 20:06:29] Author: Paul Lamb, www.paulscode.com [2015-04-27 20:06:29] [CLIENT] CLIENT SHUTDOWN. Dumping client data! [2015-04-27 20:06:29] [CLIENT] CLIENT SHUTDOWN. client data saved! [2015-04-27 20:06:29] [CLIENT] CLIENT SHUTDOWN. thread pool terminated! [2015-04-27 20:06:29] [GLFrame] terminated frame: exiting program; finished: true [2015-04-27 20:06:29] Exiting because of terminated frame [2015-04-27 20:06:29] org.schema.schine.network.client.ClientProcessor@6d315f27 sending logout [2015-04-27 20:06:29] [CLIENT] CLOSING SOCKET [2015-04-27 20:06:29] [CLIENT] CLOSING SOCKET [2015-04-27 20:06:29] [SERVER] NTException on: RegisteredClient: SmilingSpacer (1) connected: true; ProcessorID: 0 [2015-04-27 20:06:29] [CLIENT] SAVING CLIENT CHANNEL all Open: false; [2015-04-27 20:06:29] [SERVER] last received size: 2 [2015-04-27 20:06:29] [SERVER] last received check: 23 [2015-04-27 20:06:29] [SERVER] last received header: 123: Stream [2015-04-27 20:06:29] [SERVER] last received command: Synchronize[void] [2015-04-27 20:06:29] [CLIENT] chat channels saved [2015-04-27 20:06:29] [SERVER][LASTRECEIVED] decoded class #0: NetworkPlayer; decoded: [(RemoteBooleanArray; val: [Lorg.schema.schine.network.objects.remote.RemoteBoolean;@6ff3abef)] [2015-04-27 20:06:29] java.io.EOFException [2015-04-27 20:06:29] at java.io.DataInputStream.readInt(Unknown Source) [2015-04-27 20:06:29] at org.schema.schine.network.server.ServerProcessor.run(SourceFile:891) [2015-04-27 20:06:29] at java.lang.Thread.run(Unknown Source) [2015-04-27 20:06:29] [SERVER][DISCONNECT] Client 'RegisteredClient: SmilingSpacer (1) connected: true' HAS BEEN DISCONNECTED . PROBE: false; ProcessorID: 0 [2015-04-27 20:06:29] java.net.SocketException: Socket closed [2015-04-27 20:06:29] at java.net.SocketInputStream.socketRead0(Native Method) [2015-04-27 20:06:29] at java.net.SocketInputStream.socketRead(Unknown Source) [2015-04-27 20:06:29] at java.net.SocketInputStream.read(Unknown Source) [2015-04-27 20:06:29] at java.net.SocketInputStream.read(Unknown Source) [2015-04-27 20:06:29] at java.net.SocketInputStream.read(Unknown Source) [2015-04-27 20:06:29] at java.io.DataInputStream.readInt(Unknown Source) [2015-04-27 20:06:29] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:729) [2015-04-27 20:06:29] at java.lang.Thread.run(Unknown Source) [2015-04-27 20:06:29] [ClientProcessor] EXIT: Input Stream closed. Terminating Client Processor [2015-04-27 20:06:29] [SERVER] Client <1> logged out from server. connections count: 0 [2015-04-27 20:06:29] [SERVER] UNREGISTERING CLIENT RegisteredClient: SmilingSpacer (1) connected: true [2015-04-27 20:06:29] [SERVER] UNREGISTER DONE FOR CLIENT RegisteredClient: SmilingSpacer (1) connected: true [2015-04-27 20:06:29] [SERVER] SERVER PROCESSOR STOPPED FOR RegisteredClient: SmilingSpacer (1) connected: true; PID 0 [2015-04-27 20:06:29] [SERVER] SERVER THREAD QUEUE TERMINATED [2015-04-27 20:06:29] [SHUTDOWN] all queued writing jobs finished. closing database [2015-04-27 20:06:30] [SHUTDOWN] database closed successfully [2015-04-27 20:06:30] [SERVER] SERVER SHUTDOWN. ServerState saved!