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Starmade | No way to reclaim large item stacks
Closed, FinishedPublic

Description

If a stack too large to fit in the inventory is dropped (say, by breaking a chest), there is no way to pick it up, resulting in potentially massive item loss.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19517 (Dev)
Category
Control Block System: Functional
First occurrence (version)
0.19511 (Dev)
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Ithirahad updated the task description. (Show Details)Dec 3 2015, 9:33 PM
Ithirahad changed Affected Gamemode(s) from none/unspecified to Single and Multi.
Ithirahad changed Reproducible from uncertain to Yes.
Ithirahad set Last tested (version) to 0.19511.
Ithirahad edited Serverconfig (server.cfg). (Show Details)
Ithirahad edited Clientconfig (settings.cfg). (Show Details)
Ithirahad added a subscriber: Ithirahad.
Ithirahad created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptDec 3 2015, 9:33 PM
lancake added a subscriber: lancake.Dec 4 2015, 6:43 AM
lancake claimed this task.

-Validated-

Now that you can't pick up stacks anymore that will make you go over-capacity, it should be something looked at to figure out how to recover large stacks easily.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Dec 4 2015, 6:44 AM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Task Type to Bug.
lancake set Category to Control Block System: Functional.
lancake set First occurrence (version) to 0.19511 (Dev).
lancake changed Last tested (version) from 0.19511 to 0.19511 (Dev).
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake moved this task from New / Unconfirmed to Open / Validated on the Issue Navigation board.
lancake triaged this task as Pre-Release Quality Assurance priority.
lancake changed the task status from Open to In Queue (Game).

-Confirmed-

Was partially fixed. You can now pick up over capacity stacks but only partially, till you're inventory is full.
A remaining issue is that if you do this, it also despawns whatever remained in that stack.

Restricted Application edited projects, added Starmade, Game Development; removed Issue Navigation. · View Herald TranscriptDec 4 2015, 8:03 PM
schema added a subscriber: schema.Dec 4 2015, 8:21 PM
schema changed the task status from In Queue (Game) to Resolved.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptDec 4 2015, 8:21 PM
lancake changed the task status from Resolved to In Queue (Game).Dec 4 2015, 9:25 PM

There's a very small mistake remaining:

  • When you pick it up, you pick enough up to just get to your max capacity, but when you go over it once more you pick up exactly 1 block which makes you cross the limit.

Probably a conditional statement mistake.

Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptDec 4 2015, 9:25 PM
lancake changed Last tested (version) from 0.19511 (Dev) to 0.19517 (Dev).Dec 4 2015, 9:25 PM
schema changed the task status from In Queue (Game) to Resolved.Dec 4 2015, 10:26 PM
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptDec 4 2015, 10:26 PM
lancake closed this task as Closed.Dec 5 2015, 6:43 PM

-QA Testing-

Didn't see it anymore in my tests, should be fixed then.

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptDec 5 2015, 6:43 PM
Restricted Application added a project: CBS: Functional. · View Herald TranscriptMar 10 2017, 6:21 PM