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Starmade | Cargo block doesn't become full if it's the only one linked to a chest
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Description

If you place down a cargo block (without having it linked), it will appear like a cube sized full cargo block which isn't true. It should be like an area trigger block from the start.

This also causes issues when you try to auto link it to an empty chest. You'll see the full cargo block appear first and after half a second it changes to an area trigger/empty one. This looks weird and can be prevented if it is immediately placed down as "empty".

Details

Commits
Restricted Diffusion Commit
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.197.45
Category
Control Block System: Functional
First occurrence (version)
0.19504 (Dev)
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

lancake updated the task description. (Show Details)Nov 28 2015, 7:19 PM
lancake shifted this object from the S1 Public space to the S3 Starmade space.
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake changed Category from none/unspecified to Control Block System: Functional.
lancake changed Affected Gamemode(s) from none/unspecified to Single and Multi.
lancake set First occurrence (version) to 0.19504 (Dev).
lancake changed Reproducible from uncertain to Yes.
lancake set Last tested (version) to 0.19504 (Dev).
lancake edited Serverconfig (server.cfg). (Show Details)
lancake edited Clientconfig (settings.cfg). (Show Details)
lancake added a subscriber: lancake.
lancake created this task.
lancake raised the priority of this task from to Low.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptNov 28 2015, 7:19 PM
lancake set Task Type to Bug.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake moved this task from Open / Validated to Confirmed on the Issue Navigation board.
lancake changed the task status from Open to In Queue (Game).
lancake claimed this task.

-Confirmed-

Restricted Application edited projects, added Game Development, Starmade; removed Issue Navigation. · View Herald TranscriptNov 28 2015, 7:20 PM
lancake raised the priority of this task from Low to Pre-Release Quality Assurance.Nov 29 2015, 2:41 PM
schema added a commit: Restricted Diffusion Commit.Nov 30 2015, 3:55 PM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptNov 30 2015, 3:55 PM
lancake changed the task status from Resolved to In Queue (Game).EditedDec 2 2015, 6:37 PM

-QA Testing-

Partially fixed, you place them down as empty in astronaut mode or in normal build mode.
However, as soon as you enter advanced build mode, you'll always place them down as full till you log out (even in normal build mode and in astronaut mode)

Unlinking (used) cargo spaces doesn't make them invisible either.

Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptDec 2 2015, 6:37 PM
schema added a subscriber: schema.Dec 4 2015, 2:28 PM
schema changed the task status from In Queue (Game) to Resolved.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptDec 4 2015, 2:28 PM
lancake changed the task status from Resolved to In Queue (Game).EditedDec 4 2015, 2:49 PM

-QA Testing-

Almost fixed:

  • Not sure if this is caused by this fix but linking a *single* cargo space block to a chest and then putting stuff in it to bring its capacity up, will not make that cargo space block change from invisible to a used one. It's completely fine if that chest has 2 or more blocks linked.

EDIT:
Seems it still has other issues unfortunately, not sure what is causing it.

Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptDec 4 2015, 2:49 PM
lancake renamed this task from Cargo blocks are placed down as if they were full to Cargo block doesn't become full if it's the only one linked to a chest.Dec 4 2015, 2:50 PM
lancake lowered the priority of this task from Pre-Release Quality Assurance to Trivial.Dec 4 2015, 6:30 PM
lancake changed Last tested (version) from 0.19504 (Dev) to 0.19514 (Dev).Dec 4 2015, 6:37 PM
lancake mentioned this in Unknown Object (Maniphest Task).Apr 17 2016, 10:33 AM
schema added a commit: Restricted Diffusion Commit.Apr 18 2016, 1:43 AM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptApr 18 2016, 1:43 AM
lancake closed this task as Closed.

-QA Testing-

This particular issue is fixed.

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptApr 22 2016, 2:39 PM
lancake changed Last tested (version) from 0.19514 (Dev) to 0.197.45.Apr 22 2016, 2:39 PM
Restricted Application added a project: CBS: Functional. · View Herald TranscriptMar 10 2017, 6:21 PM