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Starmade | Shield regeneration rate displayed on GUI does not reflect combat nerf
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Description

While testing some shield regeneration I had a second ship with a logic clock activated gun shooting the ship I was testing. I noticed that while the shield regen rate on the GUI said 205+ the weapon shooting me was at 50damage second, cycling once a second. I had to up the regen rate to around 1000+ to actual keep up with the weapon.

It looks like the combat nerf to the shield regen rate isn't being shown on the GUI only your full regen rate..

Details

Commits
Restricted Diffusion Commit
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Singleplayer
Reproducible
Yes
Last tested (version)
0.197.41
Category
Ingame GUI/HUD
First occurrence (version)
0.19431
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Video Card Model
Nvidia GT730
User/Reporter/Contact
Username on Registry
Mork2
Username/Profile on Steam
Mork
Tester information (Internal use only)

Partially fixed:

  • The Under fire rate displays below the bars. It should be on top.

  • The number seen in the ship mode should automatically be adjusted by the under fire rate.
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

mclaih updated the task description. (Show Details)Oct 10 2015, 1:02 PM
mclaih changed Category from none/unspecified to Control Block System: Systems.
mclaih changed Affected Gamemode(s) from none/unspecified to Singleplayer.
mclaih set First occurrence (version) to 0.19431.
mclaih changed Reproducible from uncertain to Yes.
mclaih set Video Card Model to Nvidia GT730.
mclaih edited Serverconfig (server.cfg). (Show Details)
mclaih edited Clientconfig (settings.cfg). (Show Details)
mclaih set Username on Registry to Mork2.
mclaih set Username/Profile on Steam to Mork.
mclaih added a subscriber: mclaih.
mclaih created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptOct 10 2015, 1:02 PM
lancake claimed this task.

That's possible. Usually in combat (when hit by a weapon) your shield regeneration becomes 5-10% of what it usually is.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Oct 22 2015, 7:47 AM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Task Type to Bug.
lancake changed Category from Control Block System: Systems to Ingame GUI/HUD.
lancake set Last tested (version) to 0,19431.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake moved this task from New / Unconfirmed to Open / Validated on the Issue Navigation board.
lancake removed lancake as the assignee of this task.
lancake triaged this task as Trivial priority.
Zackey_TNT renamed this task from Shield regeneration rate doesn't match what is shown in GUI while flying to Shield regeneration rate displayed on GUI does not reflect combat nerf.
Zackey_TNT changed the task status from Open to In Queue (Game).

-Confirmed and tested on latest dev build-

The GUI does not show real regen only max regen.

Restricted Application edited projects, added Game Development, Starmade; removed Issue Navigation. · View Herald TranscriptNov 11 2015, 7:55 AM
schema added a commit: Restricted Diffusion Commit.Apr 15 2016, 1:07 AM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptApr 15 2016, 1:07 AM
lancake changed the task status from Resolved to In Queue (Game).Apr 16 2016, 1:37 PM

-QA Testing-

Partially fixed:

  • The Under fire rate displays below the bars. It should be on top.

  • The number seen in the ship mode should automatically be adjusted by the under fire rate.
Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptApr 16 2016, 1:37 PM
lancake changed Last tested (version) from 0,19431 to 0.197.39.Apr 16 2016, 1:37 PM
lancake edited Tester information (Internal use only). (Show Details)
lancake mentioned this in Unknown Object (Maniphest Task).Apr 17 2016, 10:33 AM
schema added a commit: Restricted Diffusion Commit.Apr 17 2016, 11:01 PM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptApr 17 2016, 11:01 PM
lancake closed this task as Closed.

-QA Testing-

The number seen in the ship mode should automatically be adjusted by the under fire rate.

Isn't included but it's not a bug either. Fix confirmed.

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptApr 18 2016, 7:31 PM
lancake changed Last tested (version) from 0.197.39 to 0.197.41.Apr 18 2016, 7:33 PM
Restricted Application added a project: GUI/HUD. · View Herald TranscriptMar 10 2017, 6:24 PM