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Starmade | ship core not producing power when first spawned
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Description

previously submitted bug http://phab.starma.de/T533 and was informed that it is intended that cores produce power on their own in which case the bug is then:

cores do not generate power on their own when first placed down or after reloading them into memory via warp or restart

observations:

-when placing a core down and pressing tab+f6 the core will cycle power at a rate of 1e/sec yet it will reset, to its initial power before tab+f6 was pressed, when it generates ~ 25 energy

-the first energy cycle when using tab+f6 might not generate 25 energy before it resets but consecutive cycles will go 25e consistently from then on

-when reactors are placed and removed from a core the core will continue to generate 1e/sec without the "25e generated then reset" of the tab+f6 occurrence

-warping far enough to unload the core from memory or restarting the game will stop the cores from generating energy in both instances (reactor place and remove, tab+f6)

-use of the power supply beam or /power_drain -### will not stimulate the 1e/sec generation in a core

https://youtu.be/5AcajSfQKeI

Details

Commits
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Serverside
Reproducible
Yes
Last tested (version)
0.19436
Category
Engine
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

spunkie updated the task description. (Show Details)Aug 21 2015, 5:04 AM
spunkie changed Reproducible from uncertain to Yes.
spunkie set Last tested (version) to dev ver 0.19401.
spunkie edited Serverconfig (server.cfg). (Show Details)
spunkie edited Clientconfig (settings.cfg). (Show Details)
spunkie added a subscriber: spunkie.
spunkie created this task.
spunkie raised the priority of this task from to Needs Triage/Unclassed.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptAug 21 2015, 5:04 AM
spunkie updated the task description. (Show Details)Aug 21 2015, 5:19 AM
spunkie set Task Type to Bug.
spunkie set Category to none/unspecified.
spunkie set Affected Gamemode(s) to none/unspecified.
spunkie set OS-Specific to No.
spunkie set Hardware-Specific to No.
spunkie set Video Card Vendor to uncertain.
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 21 2015, 9:03 AM
AndyP changed the visibility from "Custom Policy" to "Public (No Login Required)".
AndyP changed the edit policy from "Task Author" to "All Users".
AndyP changed Category from none/unspecified to Engine.
AndyP moved this task from New / Unconfirmed to Confirmed on the Issue Navigation board.
AndyP claimed this task.

Validated:
I remember this was reported in redmine, but possibly got lost in conversion.

AndyP changed the task status from Open to In Queue (Game).Aug 21 2015, 9:05 AM
AndyP triaged this task as Normal priority.
Restricted Application edited projects, added Game Development, Starmade; removed Issue Navigation. · View Herald TranscriptAug 21 2015, 9:05 AM
AndyP added a comment.Aug 21 2015, 9:05 AM

Confirmed:
Ships without any power system block, do not have the base generation.
Also:
They do not get it server side on reload.

Restricted Application added a commit: Restricted Diffusion Commit.Sep 5 2015, 2:38 AM
Restricted Application changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptSep 5 2015, 2:38 AM
micdoodle8 changed the task status from Resolved to In Queue (Game).
Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptSep 5 2015, 2:44 AM
micdoodle8 changed the task status from In Queue (Game) to Resolved.Sep 5 2015, 2:52 AM
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptSep 5 2015, 2:52 AM
AndyP changed Affected Gamemode(s) from none/unspecified to Serverside.
AndyP changed Last tested (version) from dev ver 0.19401 to 0.19436.
AndyP closed this task as Closed.

-QA Testing-

Fix confirmed

ALL entities, now generate the 1e/s by default when they load/spawn.

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptSep 17 2015, 11:34 PM
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 6:28 PM