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Starmade | can't untoggle Flip Flop manually
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Description

You can toggle a Flip-Flop to "true", but you can't do it to "false". Works fine on any other logic block.

Details

Commits
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.197.42
Category
Logic Gates
First occurrence (version)
0.19221
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

lancake updated the task description. (Show Details)Jun 6 2015, 11:25 AM
lancake added a project: Issue Navigation.
lancake changed Category from none/unspecified to Logic Gates.
lancake changed Affected Gamemode(s) from none/unspecified to Single and Multi.
lancake set First occurrence (version) to 0.19221.
lancake changed Reproducible from uncertain to Yes.
lancake set Last tested (version) to 0.19247 (Dev).
lancake edited a custom field.
lancake edited Serverconfig (server.cfg). (Show Details)
lancake edited Clientconfig (settings.cfg). (Show Details)
lancake added a subscriber: lancake.
lancake created this task.
lancake raised the priority of this task from to Low.
lancake changed the task status from Open to In Queue (Game).Jun 6 2015, 8:47 PM
Restricted Application edited projects, added Game Development, Starmade; removed Issue Navigation. · View Herald TranscriptJun 6 2015, 8:47 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 10:21 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
AndyP set Task Type to Bug.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
lancake claimed this task.Sep 21 2015, 10:48 AM
lancake changed Last tested (version) from 0.19247 (Dev) to 0.19349 (Dev).Sep 26 2015, 9:43 AM
lancake changed Last tested (version) from 0.19349 (Dev) to 0.19439 (Dev).Sep 26 2015, 10:09 AM

Activation gates can't put a flip flop on false either (it should since it's receiving a true signal when you fly through it)

lancake changed Last tested (version) from 0.19439 (Dev) to 0.19452 (Dev).Oct 29 2015, 3:06 PM
lancake mentioned this in Unknown Object (Maniphest Task).Apr 17 2016, 10:39 AM
schema added a subscriber: schema.Apr 17 2016, 10:20 PM

I mean i can do flipping manually, but isn't flipping on activation gate as it should be. Also if i do that the manual use of flip flops (by manually activaing it) are then pretty much inconsistent. maybe i make an extra key to send false. like in adv build mode you can switch from true to false on what you send as astronaut/build mode.

doesnt lead to inconsistency after all as player sends opposite normally. just has to send true on flip flop

schema added a commit: Restricted Diffusion Commit.Apr 20 2016, 6:26 AM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptApr 20 2016, 6:26 AM
lancake changed Last tested (version) from 0.19452 (Dev) to 0.197.42.
lancake closed this task as Closed.Apr 20 2016, 2:32 PM

-QA Testing-

It does what people expect, fix confirmed.

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptApr 20 2016, 2:32 PM
AndyP added a parent task: Unknown Object (Maniphest Task).Dec 13 2016, 8:53 PM
AndyP removed a parent task: Unknown Object (Maniphest Task).Dec 13 2016, 8:57 PM
Restricted Application added a project: Logic. · View Herald TranscriptMar 10 2017, 5:50 PM