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Starmade | Broken movement in new core.
Closed, RejectedPublic

Description

If you spawn a core and do not change the name once you add a block to it the movement bugs out to where you move around the point at which you are looking.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Singleplayer
Reproducible
Yes
Last tested (version)
Current version
Category
Control Block System: Functional
First occurrence (version)
Latest update
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
NVIDIA
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

jzimmerman4 updated the task description. (Show Details)Aug 1 2015, 6:39 PM
jzimmerman4 changed Category from none/unspecified to Control Block System: Functional.
jzimmerman4 changed Affected Gamemode(s) from none/unspecified to Singleplayer.
jzimmerman4 set First occurrence (version) to Latest update.
jzimmerman4 changed Reproducible from uncertain to Yes.
jzimmerman4 set Last tested (version) to Current version.
jzimmerman4 changed Video Card Vendor from uncertain to NVIDIA.
jzimmerman4 edited Serverconfig (server.cfg). (Show Details)
jzimmerman4 edited Clientconfig (settings.cfg). (Show Details)
jzimmerman4 added a subscriber: jzimmerman4.
jzimmerman4 created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptAug 1 2015, 6:39 PM
jzimmerman4 set Task Type to Bug.Aug 1 2015, 6:40 PM
jzimmerman4 set OS-Specific to No.
jzimmerman4 set Hardware-Specific to No.
AndyP claimed this task.

please specify this in a step by step "how to reproduce" and also add the expected and observed behavior.

I know a core spawned, does sometimes confuse you by the camera being not faced forward, as most entities you enter, but the arrow in top center shows the correct orientation.

Please define the "bugged movement" in more details.

Just tested this in the Dev build and it doesnt seem to be an issue, will look into it further as well
But here is what was happening

  1. spawn core (do not change the default name)
  2. add a rail docker to it
  3. attempt to look and fly around

not really sure how to describe what happened besides that it seemed to rotate around the point that you were looking at and so when you turned it would accelerate you even if you didnt add any thrust. Another way to tell if this would happen is that there would be two rail dockers in the weapons menu even if you had only added one onto the core.

AndyP added a comment.Aug 1 2015, 10:58 PM

did you add the rail docker in the front and thus the center of mass became "off" to the raildocker in front of you, which is obviously see-through then?

Yes in front facing down and away from the core but it made it as if the center of mass was a few hundred meters away

AndyP added a comment.Aug 1 2015, 11:13 PM

oh, thats odd, however, if you get steps to reproduce please add, will keep this open for a few days

AndyP changed the visibility from "Custom Policy" to "Public (No Login Required)".Aug 1 2015, 11:13 PM
AndyP changed the edit policy from "Task Author" to "Starmade (Project)".
Gamel added a subscriber: Gamel.Aug 2 2015, 3:55 AM

followed the steps, can't reproduce the issue with 0.19359

Same here, it also seems to have stopped in .19354, I will keep you guys posted as to if it happens in a dev build.

AndyP moved this task from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
AndyP closed this task as Rejected.

great, will discard this then, poke me when it happens again

Restricted Application removed a project: Issue Navigation. · View Herald TranscriptAug 2 2015, 5:53 PM
AndyP removed AndyP as the assignee of this task.Aug 4 2015, 7:31 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 11:38 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
Restricted Application added a project: CBS: Functional. · View Herald TranscriptMar 10 2017, 6:29 PM