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Starmade | using shield supply changes status to under fire
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Description

You trigger the "regen under fire" on yourself, it thinks you're shooting yourself. It's a small thing but this makes external shield generators useless.

The target you hit does not get the "regen under fire" so that works.

How to reproduce:

  1. make a ship that has shield regen and capacity, put shield supply modules on it or use this blueprint:
  2. fire at another ship (you must else it doesn't work)
  3. notice how your shield regen/sec is lowered since it's acting like it is under fire

Details

Commits
Restricted Diffusion Commit
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.199.535
Category
Control Block System: Functional
First occurrence (version)
0.1867
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Tester information (Internal use only)

Partially fixed.

I'm not entirely sure what's causing it, but sometimes it still triggers "regen under fire" event
However, it also tries to use normal shield regeneration at the same time. Your shield charges every second and you'll see that the 1st second it charges your shield with the "regen under fire" modifier applied and the 2nd second you see that it uses the normal regeneration, including the missing part of the 1st second. This repeats itself till the "regen under fire" event is gone.

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

lancake updated the task description. (Show Details)Jun 23 2015, 9:57 PM
lancake changed the edit policy from "All Users" to "Starmade (Project)".
lancake changed Category from none/unspecified to Control Block System: Functional.
lancake changed Affected Gamemode(s) from none/unspecified to Single and Multi.
lancake set First occurrence (version) to 0.1867.
lancake changed Reproducible from uncertain to Yes.
lancake set Last tested (version) to 0.19289.
lancake edited a custom field.
lancake edited Serverconfig (server.cfg). (Show Details)
lancake edited Clientconfig (settings.cfg). (Show Details)
lancake added a subscriber: lancake.
lancake created this task.
lancake raised the priority of this task from to Normal.
Restricted Application added projects: Issue Navigation, Starmade. · View Herald TranscriptJun 23 2015, 9:57 PM
lancake set Task Type to Bug.Jun 23 2015, 9:57 PM
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake changed the task status from Open to In Queue (Game).
Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJun 23 2015, 9:57 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 11:16 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
lancake claimed this task.Sep 21 2015, 10:48 AM
mclaih added a subscriber: mclaih.Oct 10 2015, 12:57 PM
lancake mentioned this in Unknown Object (Maniphest Task).Apr 17 2016, 10:01 PM
schema added a commit: Restricted Diffusion Commit.Apr 21 2016, 12:29 PM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptApr 21 2016, 12:29 PM
lancake changed the task status from Resolved to In Queue (Game).Apr 22 2016, 4:22 PM

-QA Testing-

Partially fixed.

I'm not entirely sure what's causing it, but sometimes it still triggers "regen under fire" event
However, it also tries to use normal shield regeneration at the same time. Your shield charges every second and you'll see that the 1st second it charges your shield with the "regen under fire" modifier applied and the 2nd second you see that it uses the normal regeneration, including the missing part of the 1st second. This repeats itself till the "regen under fire" event is gone.

Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptApr 22 2016, 4:22 PM
lancake edited Tester information (Internal use only). (Show Details)Apr 22 2016, 4:22 PM
lancake changed Last tested (version) from 0.19289 to 0.197.45.
schema added a commit: Restricted Diffusion Commit.Apr 23 2016, 1:56 PM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptApr 23 2016, 1:56 PM

Not seeing a difference, but not sure what's triggering it either. I'll check this out later.

Restricted Application added a project: CBS: Functional. · View Herald TranscriptMar 10 2017, 6:32 PM

Can't reproduce anymore, maybe some weird sync issue made me doubt if this was fixed or not.

lancake changed Last tested (version) from 0.197.45 to 0.199.535.Jun 16 2017, 2:41 PM
lancake closed this task as Closed.Jun 16 2017, 8:12 PM
Restricted Application removed a project: Quality Assurance. · View Herald TranscriptJun 16 2017, 8:12 PM