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Starmade | Docking ship to station teleporting away
Closed, RejectedPublic

Description

every time i try to dock a ship to my station, it teleports away, then moves up invisible rails. i am in single player and it has done this to me on 2 different stations

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Singleplayer
Reproducible
Yes
Last tested (version)
v0.199.253
Category
Control Block System: Rails/Docking
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
AMD/ATI
Video Card Model
AMD Radeon HD 7800 Series
User/Reporter/Contact
URL to Starmadedock thread
https://starmadedock.net/threads/ships-undock-and-teleport.7908/
Username/Profile on Steam
Alvero
Steps to reproduce

dock a ship to rails on a station

Detected video (Graphicsinfo.txt)

Running on thread: ClientThread
Adapter: aticfx64
Driver Version: null
Vendor: ATI Technologies Inc.
OpenGL Version: 4.4.13084 Compatibility Profile Context 14.301.1001.0
Renderer: AMD Radeon HD 7800 Series
GLSL Ver: 4.40

SMC-Report

Starmade System Checker Report
Fri 10/21/2016
21:51:27.93

RESULTS:
Windows version: Windows 10 64-bit ....PASS
Processor: AMD FX(tm)-8120 Eight-Core Processor (8 CPUs), ~3.1GHz
Memory: 16384MB RAM
Graphics Card name: AMD Radeon HD 7800 Series ....PASS
Java version: 64-bit Java 8 ....PASS

Serverconfig (server.cfg)

PROTECT_STARTING_SECTOR = false Protects the starting sector
ENABLE_SIMULATION = true
Universe AI simulation
CONCURRENT_SIMULATION = 256 How many simulation groups may be in the universe simultaniously (performance)
ENEMY_SPAWNING = true
Enables enemy spawing
SECTOR_SIZE = 1000 Sets the size of sectors in the universe WARNING scaling the size of an existing universe down may cause issues
BLUEPRINT_DEFAULT_PRIVATE = true
If true, set blueprints private as default (else they are public)
FLOATING_ITEM_LIFETIME_SECS = 240 How much seconds items floating in space should be alive
SIMULATION_SPAWN_DELAY = 420
How much seconds between simulation spawn ticks
SIMULATION_TRADING_FILLS_SHOPS = true //Trading guild will deliver stock to shops

Clientconfig (settings.cfg)

C_USE_NEW_PLAYER_MODEL_ = true
C_MOUSE_BUTTOM_SWITCH = false
G_RESOLUTION = 1920 x 1080
G_FULLSCREEN = true
G_VSYNCH = false
G_FOV = 85.0
G_MAX_SEGEMENTSDRAWN = 1500
D_LIFETIME_NORM = 30
G_WINDOWED_BORDERLESS = false
S_SOUND_SYSTEM_ENABLED = true

Java Version (64bit)

Picked up _JAVA_OPTIONS: -Djava.net.preferIPv4Stack=true
java version "1.8.0_101"
Java(TM) SE Runtime Environment (build 1.8.0_101-b13)
Java HotSpot(TM) 64-Bit Server VM (build 25.101-b13, mixed mode)

Event Timeline

Alvero created this task.Oct 22 2016, 3:00 AM
Alvero added a comment.EditedOct 22 2016, 3:29 AM

I just spawned in a new station and it worked fine, i dont know whats going on
i think its something in placement areas. i docked one ship fine, but had trouble with another ship on the other side of my station

SmilingDemon claimed this task.

your station is crossing borders

select the station with f
use /teleport_selected_to 0 0 0 to center the station in the sector

SmilingDemon shifted this object from the S1 Public space to the S3 Starmade space.Oct 22 2016, 7:49 AM
SmilingDemon changed the visibility from "Custom Policy" to "Public (No Login Required)".
SmilingDemon changed the edit policy from "Task Author" to "Starmade (Project)".
SmilingDemon closed this task as Rejected.
SmilingDemon triaged this task as Trivial priority.

-rejected-

nothing to be done about this. rejecting it

Restricted Application removed a project: Issue Navigation. · View Herald TranscriptOct 22 2016, 7:50 AM
AndyP moved this task from Unclassed to Archived on the Starmade board.Dec 18 2016, 1:31 PM
Restricted Application added a project: CBS: Rails. · View Herald TranscriptMar 10 2017, 6:07 PM