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Starmade | Beams displaying wrong DPS in weapons menu.
Closed, DuplicatePublic

Description

#1 Original report
MrFURB :
The damage/sec calculations in the weapons menu for beam type weapons is currently multiplying the tick rate by the damage, when it should be dividing it.

The tick rate is showing how long between ticks of damage and not how many ticks of damage in one second, thus the proper damage/sec calculations are damage/tick-rate.

#2
to reproduce current problems
1- use a shielded target to see damage number
2- put together a ship with beam and cannon system 7 blocks big each (size in my test)
3- shoot target and observe the damage numbers then compare that to the structure info for the damage beam system

my samples:

further problem:
Info is not updated on removal of the Support system

Details

Commits
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19266 (Dev)
Category
Ingame GUI/HUD
First occurrence (version)
0.1852
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

SmilingDemon changed Category from none/unspecified to Ingame GUI/HUD.
SmilingDemon changed Affected Gamemode(s) from none/unspecified to Single and Multi.
SmilingDemon set First occurrence (version) to 0.1852.
SmilingDemon changed Reproducible from uncertain to Yes.
SmilingDemon set Last tested (version) to 0.19266 (Dev).
SmilingDemon edited a custom field.
SmilingDemon edited Serverconfig (server.cfg). (Show Details)
SmilingDemon edited Clientconfig (settings.cfg). (Show Details)
SmilingDemon added a subscriber: SmilingDemon.
SmilingDemon created this task.
SmilingDemon changed the task status from Open to In Queue (Game).
SmilingDemon raised the priority of this task from to Low.
Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJun 15 2015, 10:19 AM
Restricted Application added a commit: Restricted Diffusion Commit.Jun 15 2015, 4:05 PM
Restricted Application changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJun 15 2015, 4:05 PM

Displayed Values look fine to me now

but the Structure info is still not updated when reopening the menu after a change to the weapon array.
ship needs to be reloaded (relog) for changes to take effect.

SmilingDemon changed the task status from Resolved to In Queue (Game).Jun 16 2015, 8:23 PM
Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptJun 16 2015, 8:23 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 10:52 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
AndyP set Task Type to Bug.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
lancake mentioned this in Unknown Object (Maniphest Task).Apr 17 2016, 10:39 AM
Restricted Application removed a project: Game Development. · View Herald TranscriptSep 19 2016, 10:24 PM
Restricted Application added a project: GUI/HUD. · View Herald TranscriptMar 10 2017, 6:33 PM