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Starmade | using any hotbar slot undocks you from a shipyard anchor
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Description

This seems a little odd, If a player wants to test whether his ion effect passive is maxed out, or if an inner ship remote on their hotbar does what its meant to do while a COMPLETED ship is docked at a Shipyard, then it instantly undocks and becomes vulnerable to attack.
This is mildly annoying given the fact that a Shipyard in the only way to produce a full pre built ship safely while under siege, as the Blueprints system will spawn it undocked and floating as standard.

Details

Commits
Restricted Diffusion Commit
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.197.45
Category
Control Block System: Shipyards
First occurrence (version)
0.19264
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  1. dock a ship to a shipyard core anchor
  2. place weapons, effects, ... on your hotbar
  3. use any of those items and you undock (also happens if you use a slot that has nothing in it)

Notice immediate undock, Despite this behaviour not being present for standard rail docking

Tester information (Internal use only)

It's now switched around.

You can undock with a raildocker but not with a ship core beam.

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Napther updated the task description. (Show Details)Mar 25 2016, 12:24 PM
Napther changed Category from none/unspecified to Control Block System: Shipyards.
Napther edited Serverconfig (server.cfg). (Show Details)
Napther edited Clientconfig (settings.cfg). (Show Details)
Napther changed Affected Gamemode(s) from none/unspecified to Single and Multi.
Napther changed Reproducible from uncertain to Yes.
Napther set Last tested (version) to 0.19624.
Napther edited Steps to reproduce. (Show Details)
Napther added a subscriber: Napther.
Napther created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptMar 25 2016, 12:24 PM
lancake claimed this task.

-Validated-

Seems like any hotbar slot triggers it, no matter what is in it (empty ones do it too), only happens for the ship directly docked to the anchor.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Mar 27 2016, 12:15 AM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Task Type to Bug.
lancake set First occurrence (version) to 0.19264.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake edited Steps to reproduce. (Show Details)
lancake edited Tester information (Internal use only). (Show Details)
lancake moved this task from New / Unconfirmed to Confirmed on the Issue Navigation board.
lancake renamed this task from Activating weapons/effects when docked to Shipyard causes Undock to using any hotbar slot undocks you from a shipyard anchor.
lancake changed the task status from Open to In Queue (Game).
lancake triaged this task as Normal priority.

-Confirmed-

Restricted Application edited projects, added Starmade, Game Development; removed Issue Navigation. · View Herald TranscriptMar 27 2016, 12:15 AM
thatothermitch added a commit: Restricted Diffusion Commit.Mar 30 2016, 7:28 PM
thatothermitch changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptMar 30 2016, 7:28 PM
lancake changed the task status from Resolved to In Queue (Game).Apr 1 2016, 7:58 PM

-QA Testing-

Mostly fixed.

You can dock to a shipyard anchor with a rail docker or by using a ship core docking beam.
The same should apply for un-docking and in this case only a rail docker will do that, the ship core beam does nothing so that needs to be fixed.

Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptApr 1 2016, 7:58 PM
lancake changed Last tested (version) from 0.19624 to 0.19625 (Dev).Apr 1 2016, 7:59 PM
lancake edited Tester information (Internal use only). (Show Details)
thatothermitch added a commit: Restricted Diffusion Commit.Apr 1 2016, 8:35 PM
thatothermitch changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptApr 1 2016, 8:35 PM
lancake changed the task status from Resolved to In Queue (Game).Apr 2 2016, 12:24 PM

-QA Testing-

It's now switched around.

You can undock with a raildocker but not with a ship core beam.

Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptApr 2 2016, 12:24 PM
lancake changed Last tested (version) from 0.19625 (Dev) to 0.19626 (Dev).Apr 2 2016, 12:24 PM
lancake edited Tester information (Internal use only). (Show Details)
lancake mentioned this in Unknown Object (Maniphest Task).Apr 17 2016, 10:01 PM
schema changed the task status from In Queue (Game) to Resolved.Apr 21 2016, 2:14 PM
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptApr 21 2016, 2:14 PM
lancake closed this task as Closed.

-QA Testing-

Fix confirmed.

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptApr 22 2016, 2:17 PM
lancake changed Last tested (version) from 0.19626 (Dev) to 0.197.45.Apr 22 2016, 2:17 PM
Restricted Application added a project: CBS: Shipyards. · View Herald TranscriptMar 10 2017, 6:15 PM