When a ship docks back on to a pickup rail via pickup area, if it is not piloted by the player (either by AI or uncontrolled/picked up manually by the mothership) it will get stuck. It will not move on to further rails, respond to a change in rail direction, or even be able to be undocked. The only way to eliminate this entity is by destroying/deleting it.
Description
Details
- Task Type
- Bug
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.198.211 (DEV)
- Category
- Fleets
- First occurrence (version)
- 0.1958 (Dev)
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
- spawn in this test , and do not faction it{F8129}
- setup a fleet with this ship and its two docks
- start the docks and recall them
3a. unfactioned - works fine
3b. mothership and both docks factioned - works fine
3c. mothership factioned and dock unfactoned this happens
Make sure to read:
https://starmadedock.net/threads/any-new-info-about-magnetic-rail-system.24962/#post-286418
Only happens if you recall to that dock.
you can dock perfectly fine when piloting yourself
it makes no difference if the rail next to the pickup area is a pickup rail or a regular rail
afterwards you cant interact properly with the docked entity, it will be floating somewhere after unload and relogging
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Event Timeline
Still unable to reproduce this, I've encountered it a few times in several weeks but no clue what would have caused it.
I've never had this problem before, but I decided to try recreating it for the fun of it. I usually never move my ships when something is docking to me. But I was able to recreate it first try by crossing a sector border while manually picking up a ship. Here are my exact steps.
- spawn 2 ships
- place 1 ship with a rail docker near a sector border
- on the carrier ship... put a pickup point, about 30 pickup rails, and about 10 normal rails on front top of ship. Add a camera below the rail line to make it easier to aim.
- fly towards the other ship and try to ram it like a medieval jouster. 1 second after it sticks to the pickup rail, it should cross the sector border.
End Result... the ship will now be permanently stuck to you, will not move down the rail
WOW... after getting the ship stuck to me... if I travel back a sector it disappears. And if I travel forward a sector it reappears. Very Strange.
Apparently the trick to reproducing this is that the unmanned ship NOT have a faction. When I had encountered this, I was sending a basic stick ship (with no faction module or tag) toward a pickup point and pickup rail on a factioned station. Under those circumstances it gets stuck on the pickup rail until reloading (this was in single-player).
If I send a stick with a registered faction module it properly uses the pickup rails to travel to the final resting rail. Thanks to Sven_The_Slayer via the forum; his description in that post perfectly explains what I saw.
I probably didn't have a faction module on the ship I was picking up, during my earlier listed steps. Since, it was just a quickly built test ship. Apparently that makes a difference.